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Module AI.AI_Cargo_Dispatcher_Airplane

AI - Models the intelligent transportation of infantry and other cargo using Planes.

Features:

  • The airplanes will fly towards the pickup airbases to pickup the cargo.
  • The airplanes will fly towards the deploy airbases to deploy the cargo.

Test Missions:

Test missions can be located on the main GITHUB site.

[FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/]
(https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)


Author: FlightControl


Global(s)

Global AI_CARGO_DISPATCHER_AIRPLANE

Brings a dynamic cargo handling capability for AI groups.

#AI_CARGO_DISPATCHER_AIRPLANE AI_CARGO_DISPATCHER_AIRPLANE

Brings a dynamic cargo handling capability for AI groups.

Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.

The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.

Note! In order to fully understand the mechanisms of the AI_CARGO_DISPATCHER_AIRPLANE class, it is recommended that you first consult and READ the documentation of the AI.AI_Cargo_Dispatcher module!!!**

Especially to learn how to Tailor the different cargo handling events, this will be very useful!

On top, the AI_CARGO_DISPATCHER_AIRPLANE class uses the Cargo.Cargo capabilities within the MOOSE framework. Also ensure that you fully understand how to declare and setup Cargo objects within the MOOSE framework before using this class. CARGO derived objects must be declared within the mission to make the AI_CARGO_DISPATCHER_HELICOPTER object recognize the cargo.

1) AI_CARGO_DISPATCHER_AIRPLANE constructor.


2) AI_CARGO_DISPATCHER_AIRPLANE is a Finite State Machine.

This section must be read as follows. Each of the rows indicate a state transition, triggered through an event, and with an ending state of the event was executed. The first column is the From state, the second column the Event, and the third column the To state.

So, each of the rows have the following structure.

  • From => Event => To

Important to know is that an event can only be executed if the current state is the From state. This, when an Event that is being triggered has a From state that is equal to the Current state of the state machine, the event will be executed, and the resulting state will be the To state.

These are the different possible state transitions of this state machine implementation:

  • Idle => Start => Monitoring

  • Monitoring => Monitor => Monitoring

  • Monitoring => Stop => Idle

  • Monitoring => Pickup => Monitoring

  • Monitoring => Load => Monitoring

  • Monitoring => Loading => Monitoring

  • Monitoring => Loaded => Monitoring

  • Monitoring => PickedUp => Monitoring

  • Monitoring => Deploy => Monitoring

  • Monitoring => Unload => Monitoring

  • Monitoring => Unloaded => Monitoring

  • Monitoring => Deployed => Monitoring

  • Monitoring => Home => Monitoring

2.1) AI_CARGO_DISPATCHER States.

  • Monitoring: The process is dispatching.
  • Idle: The process is idle.

2.2) AI_CARGO_DISPATCHER Events.

  • Start: Start the transport process.

  • Stop: Stop the transport process.

  • Monitor: Monitor and take action.

  • Pickup: Pickup cargo.

  • Load: Load the cargo.

  • Loading: The dispatcher is coordinating the loading of a cargo.

  • Loaded: Flag that the cargo is loaded.

  • PickedUp: The dispatcher has loaded all requested cargo into the CarrierGroup.

  • Deploy: Deploy cargo to a location.

  • Unload: Unload the cargo.

  • Unloaded: Flag that the cargo is unloaded.

  • Deployed: All cargo is unloaded from the carriers in the group.

  • Home: A Carrier is going home.

2.3) Enhance your mission scripts with Tailored Event Handling!

Within your mission, you can capture these events when triggered, and tailor the events with your own code! Check out the AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER class at chapter 3 for details on the different event handlers that are available and how to use them.

There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!

Developer Note

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE Therefore, this class is considered to be deprecated

Type(s)

Fields and Methods inherited from AI_CARGO_DISPATCHER_AIRPLANE Description

AI_CARGO_DISPATCHER_AIRPLANE:AICargo(Airplane, CargoSet)

AI_CARGO_DISPATCHER_AIRPLANE:New(AirplaneSet, CargoSet, PickupZoneSet, DeployZoneSet)

Creates a new AI_CARGO_DISPATCHER_AIRPLANE object.

Field(s)

Function(s)

Defined in:

AI_CARGO_DISPATCHER_AIRPLANE

Parameters:

Airplane

CargoSet

Creates a new AI_CARGO_DISPATCHER_AIRPLANE object.

Defined in:

AI_CARGO_DISPATCHER_AIRPLANE

Parameters:

Core.Set#SET_GROUP AirplaneSet

The set of Wrapper.Group#GROUP objects of airplanes that will transport the cargo.

The set of Cargo.Cargo#CARGO objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.

Core.Zone#SET_ZONE PickupZoneSet

The set of zone airbases where the cargo has to be picked up.

Core.Zone#SET_ZONE DeployZoneSet

The set of zone airbases where the cargo is deployed. Choice for each cargo is random.

Return value:

Usage:


     -- An AI dispatcher object for an airplane squadron, moving infantry and vehicles from pickup airbases to deploy airbases.
  
     local CargoInfantrySet = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
     local AirplanesSet = SET_GROUP:New():FilterPrefixes( "Airplane" ):FilterStart()
     local PickupZoneSet = SET_ZONE:New()
     local DeployZoneSet = SET_ZONE:New()
     
     PickupZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Gudauta ) )
     DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Sochi_Adler ) )
     DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Maykop_Khanskaya ) )
     DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Mineralnye_Vody ) )
     DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Vaziani ) )
     
     AICargoDispatcherAirplanes = AI_CARGO_DISPATCHER_AIRPLANE:New( AirplanesSet, CargoInfantrySet, PickupZoneSet, DeployZoneSet ) 
     AICargoDispatcherAirplanes:Start()