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Module Functional.AICSAR

Functional - AI CSAR system.


Features:

  • Send out helicopters to downed pilots
  • Rescues players and AI alike
  • Coalition specific
  • Starting from a FARP or Airbase
  • Dedicated MASH zone
  • Some FSM functions to include in your mission scripts
  • Limit number of available helos
  • SRS voice output via TTS or soundfiles

Example Missions:

Demo missions can be found on GitHub.


Author: Applevangelist

Last Update Sept 2023


Global(s)

Global AICSAR

I once donated a pint of my finest red corpuscles to the great American Red Cross and the doctor opined my blood was very helpful; contained so much alcohol they could use it to sterilize their instruments.
W.C.Fields


AICSAR Concept

For an AI or human pilot landing with a parachute, a rescue mission will be spawned.

#AICSAR AICSAR

I once donated a pint of my finest red corpuscles to the great American Red Cross and the doctor opined my blood was very helpful; contained so much alcohol they could use it to sterilize their instruments.
W.C.Fields


AICSAR Concept

For an AI or human pilot landing with a parachute, a rescue mission will be spawned.

The helicopter will fly to the pilot, pick him or her up, and fly back to a designated MASH (medical) zone, drop the pilot and then return to base. Operational maxdistance can be set as well as the landing radius around the downed pilot. Keep in mind that AI helicopters cannot hover-load at the time of writing, so rescue operations over water or in the mountains might not work. Optionally, if you have a CSAR operation with human pilots in your mission, you can set AICSAR to ignore missions when human helicopter pilots are around.

Setup

Setup is a one-liner:

       -- @param #string Alias Name of this instance.
       -- @param #number Coalition Coalition as in coalition.side.BLUE, can also be passed as "blue", "red" or "neutral"
       -- @param #string Pilottemplate Pilot template name.
       -- @param #string Helotemplate Helicopter template name. Set the template to "cold start". Hueys work best.
       -- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
       -- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
       local my_aicsar=AICSAR:New("Luftrettung",coalition.side.BLUE,"Downed Pilot","Rescue Helo",AIRBASE:FindByName("Test FARP"),ZONE:New("MASH"))

Options are

       my_aicsar.maxdistance -- maximum operational distance in meters. Defaults to 50NM or 92.6km
       my_aicsar.rescuezoneradius -- landing zone around downed pilot. Defaults to 200m
       my_aicsar.autoonoff -- stop operations when human helicopter pilots are around. Defaults to true.
       my_aicsar.verbose -- text messages to own coalition about ongoing operations. Defaults to true.
       my_aicsar.limithelos -- limit available number of helos going on mission (defaults to true)
       my_aicsar.helonumber -- number of helos available (default: 3)
       my_aicsar.verbose -- boolean, set to `true`for message output on-screen

Radio output options

Radio messages, soundfile names and (for SRS) lengths are defined in three enumerators, so you can customize, localize messages and soundfiles to your liking:

Defaults are:

       AICSAR.Messages = {
         EN = {
         INITIALOK = "Roger, Pilot, we hear you. Stay where you are, a helo is on the way!",
         INITIALNOTOK = "Sorry, Pilot. You're behind maximum operational distance! Good Luck!",
         PILOTDOWN = "Mayday, mayday, mayday! Pilot down at ", -- note that this will be appended with the position in MGRS
         PILOTKIA = "Pilot KIA!",
         HELODOWN = "CSAR Helo Down!",
         PILOTRESCUED = "Pilot rescued!",
         PILOTINHELO = "Pilot picked up!",
         },
       }

Correspondingly, sound file names are defined as these defaults:

       AICSAR.RadioMessages = {
         EN = {
         INITIALOK = "initialok.ogg",
         INITIALNOTOK = "initialnotok.ogg",
         PILOTDOWN = "pilotdown.ogg",
         PILOTKIA = "pilotkia.ogg", 
         HELODOWN = "helodown.ogg", 
         PILOTRESCUED = "pilotrescued.ogg", 
         PILOTINHELO = "pilotinhelo.ogg",
         }, 
       }

and these default transmission lengths in seconds:

       AICSAR.RadioLength = {
         EN = {
         INITIALOK = 4.1,
         INITIALNOTOK = 4.6, 
         PILOTDOWN = 2.6,
         PILOTKIA = 1.1,
         HELODOWN = 2.1,
         PILOTRESCUED = 3.5,
         PILOTINHELO = 2.6,
         },
       }

Radio output via SRS and Text-To-Speech (TTS)

Radio output can be done via SRS and Text-To-Speech. No extra sound files required! Initially, Have a look at the guide on setting up SRS TTS for Moose. The text from the AICSAR.Messages table above is converted on the fly to an .ogg-file, which is then played back via SRS on the selected frequency and mdulation. Hint - the small black window popping up shortly is visible in Single-Player only.

To set up AICSAR for SRS TTS output, add e.g. the following to your script:

         -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
         my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")

         -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
         my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")

         -- define a different voice for the downed pilot(s)
         my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")

         -- define another voice for the operator
         my_aicsar:SetOperatorTTSVoice(MSRS.Voices.Google.Standard.en_GB_Standard_A,"en-GB","female")

Radio output via preproduced soundfiles

The easiest way to add a soundfile to your mission is to use the "Sound to..." trigger in the mission editor. This will effectively save your sound file inside of the .miz mission file. Example soundfiles are located on github

To customize or localize your texts and sounds, you can take e.g. the following approach to add a German language version:

      -- parameters are: locale, ID, text, soundfilename, duration
      my_aicsar.gettext:AddEntry("de","INITIALOK","Copy, Pilot, wir hören Sie. Bleiben Sie, wo Sie sind, ein Hubschrauber sammelt Sie auf!","okneu.ogg",5.0)
      my_aicsar.locale = "de" -- plays and shows the defined German language texts and sound. Fallback is "en", if something is undefined.

Switch on radio transmissions via either SRS or "normal" DCS radio e.g. like so:

     my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)

or

     my_aicsar:SetDCSRadio(true,300,radio.modulation.AM,GROUP:FindByName("FARP-Radio"))

See the function documentation for parameter details.


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Type(s)

AICSAR , extends Core.Fsm#FSM
Fields and Methods inherited from AICSAR Description

AICSAR.Altitude

Default altitude setting for the helicopter FLIGHTGROUP 1500ft.

AICSAR.ClassName

Name of this class.

AICSAR.DCSFrequency

AICSAR.DCSModulation

AICSAR.DCSRadio

AICSAR:DCSRadioBroadcast(Soundfile, Duration, Subtitle)

[Internal] Sound output via non-SRS Radio.

AICSAR.DCSRadioGroup

AICSAR.DCSRadioQueue

AICSAR.Delay

In case of UseEventEject wait this long until we spawn a landed pilot.

AICSAR:InitLocalization()

[Internal] Create the Moose TextAndSoundEntries

AICSAR.MGRS_Accuracy

AICSAR.Messages

AICSAR:New(Alias, Coalition, Pilottemplate, Helotemplate, FARP, MASHZone)

Function to create a new AICSAR object

AICSAR:OnAfterHeloDown(From, Event, To, Helo, Index)

On after "HeloDown" event.

AICSAR:OnAfterHeloOnDuty(From, Event, To, Helo)

On after "HeloOnDuty" event.

AICSAR:OnAfterPilotDown(From, Event, To, Coordinate, InReach)

On after "PilotDown" event.

AICSAR:OnAfterPilotKIA(From, Event, To)

On after "PilotKIA" event.

AICSAR:OnAfterPilotPickedUp(From, Event, To, Helo, CargoTable, Index)

On after "PilotPickedUp" event.

AICSAR:OnAfterPilotRescued(From, Event, To, PilotName)

On after "PilotRescued" event.

AICSAR:OnAfterPilotUnloaded(From, Event, To, Helo, OpsGroup)

On after "PilotUnloaded" event.

AICSAR.PilotStore

AICSAR.RadioLength

AICSAR.RadioMessages

AICSAR.SRS

AICSAR.SRSFrequency

AICSAR.SRSGoogle

AICSAR.SRSModulation

AICSAR.SRSOperator

AICSAR.SRSOperatorVoice

AICSAR.SRSPath

AICSAR.SRSPilot

AICSAR.SRSPilotVoice

AICSAR.SRSPort

AICSAR.SRSQ

AICSAR.SRSRadio

AICSAR.SRSSoundPath

AICSAR.SRSTTSRadio

AICSAR:SetDCSRadio(OnOff, Frequency, Modulation, Group)

[User] Switch sound output on and use normale (DCS) radio

AICSAR:SetDefaultAltitude(Feet)

[User] Set default helo altitudeAGL.

AICSAR:SetDefaultSpeed(Knots)

[User] Set default helo speed.

AICSAR:SetOperatorTTSVoice(Voice, Culture, Gender)

[User] Set SRS TTS Voice of the rescue operator.

AICSAR:SetPilotTTSVoice(Voice, Culture, Gender)

[User] Set SRS TTS Voice of downed pilot.

AICSAR:SetSRSRadio(OnOff, Path, Frequency, Modulation, SoundPath, Port)

[User] Switch sound output on and use SRS output for sound files.

AICSAR:SetSRSTTSRadio(OnOff, Path, Frequency, Modulation, Port, Voice, Culture, Gender, GoogleCredentials)

[User] Switch sound output on and use SRS-TTS output.

AICSAR.Speed

Default speed setting for the helicopter FLIGHTGROUP is 100kn.

AICSAR:Status()

Triggers the FSM event "Status".

AICSAR:Stop()

Triggers the FSM event "Stop".

AICSAR.UseEventEject

In case Event LandingAfterEjection isn't working, use set this to true.

AICSAR:_CheckHelos()

[Internal] Check helo queue

AICSAR:_CheckInMashZone(Pilot)

[Internal] Check if pilot arrived in rescue zone (MASH)

AICSAR:_CheckQueue(OpsGroup)

[Internal] Check pilot queue for next mission

AICSAR:_CountHelos()

[Internal] Count helos queue

AICSAR:_DelayedSpawnPilot(_LandingPos, _coalition)

[Internal] Spawn a pilot

AICSAR:_EjectEventHandler(EventData)

[Internal] Catch the ejection and save the pilot name

AICSAR:_EventHandler(EventData, FromEject)

[Internal] Catch the landing after ejection and spawn a pilot in situ.

AICSAR:_GetFlight()

[Internal] Get FlightGroup

AICSAR:_InitMission(Pilot, Index)

[Internal] Create a new rescue mission

AICSAR:__Status(delay)

Triggers the FSM event "Status" after a delay.

AICSAR:__Stop(delay)

Triggers the FSM event "Stop" after a delay.

AICSAR.alias

Alias Name.

AICSAR.autoonoff

Only send a helo when no human heli pilots are available.

AICSAR.coalition

Colition side.

AICSAR.farp

FARP object from where to start.

AICSAR.farpzone

MASH zone to drop rescued pilots.

AICSAR.gettext

AICSAR.helonumber

number of helos available (default: 3)

AICSAR.helos

Table of Ops.FlightGroup#FLIGHTGROUP objects

AICSAR.helotemplate

Template for CSAR helo.

AICSAR.lid

LID for log entries.

AICSAR.limithelos

limit available number of helos going on mission (defaults to true)

AICSAR.locale

AICSAR.maxdistance

Max distance to go for a rescue.

AICSAR:onafterHeloDown(From, Event, To, Helo, Index)

[Internal] onafterHeloDown

AICSAR:onafterPilotDown(From, Event, To, Coordinate, InReach)

[Internal] onafterPilotDown

AICSAR:onafterPilotKIA(From, Event, To)

[Internal] onafterPilotKIA

AICSAR:onafterPilotPickedUp(From, Event, To, Helo, CargoTable, Index)

[Internal] onafterPilotPickedUp

AICSAR:onafterPilotRescued(From, Event, To, PilotName)

[Internal] onafterPilotRescued

AICSAR:onafterPilotUnloaded(From, Event, To, Helo, OpsGroup)

[Internal] onafterPilotUnloaded

AICSAR:onafterStart(From, Event, To)

[Internal] onafterStart

AICSAR:onafterStatus(From, Event, To)

[Internal] onafterStatus

AICSAR:onafterStop(From, Event, To)

[Internal] onafterStop

AICSAR.pilotindex

Table index to bind pilot to helo.

AICSAR.pilotqueue

Queue of pilots to rescue.

AICSAR.playerset

Track if alive heli pilots are available.

AICSAR.rescued

Track number of rescued pilot.

AICSAR.rescuezoneradius

Radius around downed pilot for the helo to land in.

AICSAR.template

Template for pilot.

AICSAR.verbose

Switch more output.

AICSAR.version

Versioning.

Fields and Methods inherited from FSM Description

AICSAR:AddEndState(State)

Adds an End state.

AICSAR:AddProcess(From, Event, Process, ReturnEvents)

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

AICSAR:AddScore(State, ScoreText, Score)

Adds a score for the FSM to be achieved.

AICSAR:AddScoreProcess(From, Event, State, ScoreText, Score)

Adds a score for the FSM_PROCESS to be achieved.

AICSAR:AddTransition(From, Event, To)

Add a new transition rule to the FSM.

AICSAR.CallScheduler

AICSAR.Events

AICSAR:GetCurrentState()

Get current state.

AICSAR:GetEndStates()

Returns the End states.

AICSAR:GetProcess(From, Event)

AICSAR:GetProcesses()

Returns a table of the SubFSM rules defined within the FSM.

AICSAR:GetScores()

Returns a table with the scores defined.

AICSAR:GetStartState()

Returns the start state of the FSM.

AICSAR:GetState()

Get current state.

AICSAR:GetSubs()

Returns a table with the Subs defined.

AICSAR:GetTransitions()

Returns a table of the transition rules defined within the FSM.

AICSAR:Is(State)

Check if FSM is in state.

AICSAR:LoadCallBacks(CallBackTable)

Load call backs.

AICSAR:New()

Creates a new FSM object.

AICSAR.Scores

AICSAR:SetProcess(From, Event, Fsm)

AICSAR:SetStartState(State)

Sets the start state of the FSM.

AICSAR._EndStates

AICSAR._EventSchedules

AICSAR._Processes

AICSAR._Scores

AICSAR._StartState

AICSAR._Transitions

AICSAR:_add_to_map(Map, Event)

Add to map.

AICSAR:_call_handler(step, trigger, params, EventName)

Call handler.

AICSAR:_create_transition(EventName)

Create transition.

AICSAR:_delayed_transition(EventName)

Delayed transition.

AICSAR:_eventmap(Events, EventStructure)

Event map.

AICSAR:_gosub(ParentFrom, ParentEvent)

Go sub.

AICSAR:_handler(EventName, ...)

Handler.

AICSAR:_isendstate(Current)

Is end state.

AICSAR:_submap(subs, sub, name)

Sub maps.

AICSAR:can(e)

Check if can do an event.

AICSAR:cannot(e)

Check if cannot do an event.

AICSAR.current

AICSAR.endstates

AICSAR:is(State, state)

Check if FSM is in state.

AICSAR.options

AICSAR.subs

AI CSAR class.

Field(s)

#number AICSAR.Altitude

Default altitude setting for the helicopter FLIGHTGROUP 1500ft.

#string AICSAR.ClassName

Name of this class.

#number AICSAR.Delay

In case of UseEventEject wait this long until we spawn a landed pilot.

#table AICSAR.Messages

TODO Messages - Messages enum @field Messages

#table AICSAR.RadioLength

TODO Radio Messages - Radio Messages enum for ogg files length in secs @field RadioLength

#table AICSAR.RadioMessages

TODO Radio Messages - Radio Messages enum for ogg files @field RadioMessages

#boolean AICSAR.SRSGoogle
#number AICSAR.Speed

Default speed setting for the helicopter FLIGHTGROUP is 100kn.

#boolean AICSAR.UseEventEject

In case Event LandingAfterEjection isn't working, use set this to true.

#string AICSAR.alias

Alias Name.

#boolean AICSAR.autoonoff

Only send a helo when no human heli pilots are available.

#number AICSAR.coalition

Colition side.

Wrapper.Airbase#AIRBASE AICSAR.farp

FARP object from where to start.

Core.Zone#ZONE AICSAR.farpzone

MASH zone to drop rescued pilots.

AICSAR.gettext

English standard localization

#number AICSAR.helonumber

number of helos available (default: 3)

#table AICSAR.helos

Table of Ops.FlightGroup#FLIGHTGROUP objects

#string AICSAR.helotemplate

Template for CSAR helo.

#string AICSAR.lid

LID for log entries.

#boolean AICSAR.limithelos

limit available number of helos going on mission (defaults to true)

#string AICSAR.locale
#number AICSAR.maxdistance

Max distance to go for a rescue.

#number AICSAR.pilotindex

Table index to bind pilot to helo.

#table AICSAR.pilotqueue

Queue of pilots to rescue.

Core.Set#SET_CLIENT AICSAR.playerset

Track if alive heli pilots are available.

#table AICSAR.rescued

Track number of rescued pilot.

#number AICSAR.rescuezoneradius

Radius around downed pilot for the helo to land in.

#string AICSAR.template

Template for pilot.

#boolean AICSAR.verbose

Switch more output.

#string AICSAR.version

Versioning.

Function(s)

[Internal] Sound output via non-SRS Radio.

Add message files (.ogg) via "Sound to..." in the ME.

Defined in:

AICSAR

Parameters:

#string Soundfile

Name of the soundfile

#number Duration

Duration of the sound

#string Subtitle

Text to display

Return value:

self

[Internal] Create the Moose TextAndSoundEntries

Defined in:

AICSAR

Return value:

self

Function to create a new AICSAR object

Defined in:

AICSAR

Parameters:

#string Alias

Name of this instance.

#number Coalition

Coalition as in coalition.side.BLUE, can also be passed as "blue", "red" or "neutral"

#string Pilottemplate

Pilot template name.

#string Helotemplate

Helicopter template name.

FARP object or Airbase from where to start.

Core.Zone#ZONE MASHZone

Zone where to drop pilots after rescue.

Return value:

self

On after "HeloDown" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

#number Index

On after "HeloOnDuty" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Helo group object

On after "PilotDown" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Location of the pilot.

#boolean InReach

True if in maxdistance else false.

On after "PilotKIA" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

On after "PilotPickedUp" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

#table CargoTable

of Ops.OpsGroup#OPSGROUP Cargo objects

#number Index

On after "PilotRescued" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

#string PilotName

On after "PilotUnloaded" event.

Defined in:

AICSAR

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

[User] Switch sound output on and use normale (DCS) radio

Defined in:

AICSAR

Parameters:

#boolean OnOff

Switch on (true) or off (false).

#number Frequency

Defaults to 243 (guard).

#number Modulation

Radio modulation. Defaults to radio.modulation.AM.

The group to use as sending station.

Return value:

self

[User] Set default helo altitudeAGL.

Note - AI might have other ideas. Defaults to 1500ft.

Defined in:

AICSAR

Parameter:

#number Feet

AGL set in feet.

Return value:

self

[User] Set default helo speed.

Note - AI might have other ideas. Defaults to 100kn.

Defined in:

AICSAR

Parameter:

#number Knots

Speed in knots.

Return value:

self

[User] Set SRS TTS Voice of the rescue operator.

AICSAR:SetSRSTTSRadio() needs to be set first!

Defined in:

AICSAR

Parameters:

#string Voice

The voice to be used, e.g. MSRS.Voices.Google.Standard.en_US_Standard_J for Google or MSRS.Voices.Microsoft.David for Microsoft. Specific voices override culture and gender!

#string Culture

(Optional) The culture to be used, defaults to "en-GB"

#string Gender

(Optional) The gender to be used, defaults to "female"

Return value:

self

[User] Set SRS TTS Voice of downed pilot.

AICSAR:SetSRSTTSRadio() needs to be set first!

Defined in:

AICSAR

Parameters:

#string Voice

The voice to be used, e.g. MSRS.Voices.Google.Standard.en_US_Standard_J for Google or MSRS.Voices.Microsoft.David for Microsoft. Specific voices override culture and gender!

#string Culture

(Optional) The culture to be used, defaults to "en-US"

#string Gender

(Optional) The gender to be used, defaults to "male"

Return value:

self

[User] Switch sound output on and use SRS output for sound files.

Defined in:

AICSAR

Parameters:

#boolean OnOff

Switch on (true) or off (false).

#string Path

Path to your SRS Server Component, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone"

#number Frequency

Defaults to 243 (guard)

#number Modulation

Radio modulation. Defaults to radio.modulation.AM

#string SoundPath

Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.

#number Port

Port of the SRS, defaults to 5002.

Return value:

self

[User] Switch sound output on and use SRS-TTS output.

The voice will be used across all outputs, unless you define an extra voice for downed pilots and/or the operator. See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice()

Defined in:

AICSAR

Parameters:

#boolean OnOff

Switch on (true) or off (false).

#string Path

Path to your SRS Server Component, e.g. "E:\\Program Files\\DCS-SimpleRadio-Standalone"

#number Frequency

(Optional) Defaults to 243 (guard)

#number Modulation

(Optional) Radio modulation. Defaults to radio.modulation.AM

#number Port

(Optional) Port of the SRS, defaults to 5002.

#string Voice

(Optional) The voice to be used.

#string Culture

(Optional) The culture to be used, defaults to "en-GB"

#string Gender

(Optional) The gender to be used, defaults to "male"

#string GoogleCredentials

(Optional) Path to google credentials

Return value:

self

Triggers the FSM event "Status".

Defined in:

AICSAR

Triggers the FSM event "Stop".

Defined in:

AICSAR

[Internal] Check helo queue

Defined in:

AICSAR

Return value:

self

[Internal] Check if pilot arrived in rescue zone (MASH)

Defined in:

AICSAR

Parameter:

The pilot to be rescued.

Return value:

#boolean:

outcome

[Internal] Check pilot queue for next mission

Defined in:

AICSAR

Parameter:

Return value:

self

[Internal] Count helos queue

Defined in:

AICSAR

Return value:

#number:

Number of helos on mission

[Internal] Spawn a pilot

Defined in:

AICSAR

Parameters:

Core.Point#COORDINATE _LandingPos

Landing Postion

#number _coalition

Coalition side

Return value:

self

[Internal] Catch the ejection and save the pilot name

Defined in:

AICSAR

Parameter:

Return value:

self

[Internal] Catch the landing after ejection and spawn a pilot in situ.

Defined in:

AICSAR

Parameters:

#boolean FromEject

Return value:

self

[Internal] Get FlightGroup

Defined in:

AICSAR

Return value:

The FlightGroup

[Internal] Create a new rescue mission

Defined in:

AICSAR

Parameters:

The pilot to be rescued.

#number Index

Index number of this pilot

Return value:

self

Triggers the FSM event "Status" after a delay.

Defined in:

AICSAR

Parameter:

#number delay

Delay in seconds.

Triggers the FSM event "Stop" after a delay.

Defined in:

AICSAR

Parameter:

#number delay

Delay in seconds.

[Internal] onafterHeloDown

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

#number Index

Return value:

self

[Internal] onafterPilotDown

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Location of the pilot.

#boolean InReach

True if in maxdistance else false.

Return value:

self

[Internal] onafterPilotKIA

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Return value:

self

[Internal] onafterPilotPickedUp

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

#table CargoTable

of Ops.OpsGroup#OPSGROUP Cargo objects

#number Index

Return value:

self

[Internal] onafterPilotRescued

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

#string PilotName

Return value:

self

[Internal] onafterPilotUnloaded

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Return value:

self

[Internal] onafterStart

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Return value:

self

[Internal] onafterStatus

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Return value:

self

[Internal] onafterStop

Defined in:

AICSAR

Parameters:

#string From

#string Event

#string To

Return value:

self

Field(s)

#number AICSAR.Altitude

Default altitude setting for the helicopter FLIGHTGROUP 1500ft.

#string AICSAR.ClassName

Name of this class.

#number AICSAR.Delay

In case of UseEventEject wait this long until we spawn a landed pilot.

#table AICSAR.Messages

TODO Messages - Messages enum @field Messages

#table AICSAR.RadioLength

TODO Radio Messages - Radio Messages enum for ogg files length in secs @field RadioLength

#table AICSAR.RadioMessages

TODO Radio Messages - Radio Messages enum for ogg files @field RadioMessages

#boolean AICSAR.SRSGoogle
#number AICSAR.Speed

Default speed setting for the helicopter FLIGHTGROUP is 100kn.

#boolean AICSAR.UseEventEject

In case Event LandingAfterEjection isn't working, use set this to true.

#string AICSAR.alias

Alias Name.

#boolean AICSAR.autoonoff

Only send a helo when no human heli pilots are available.

#number AICSAR.coalition

Colition side.

Wrapper.Airbase#AIRBASE AICSAR.farp

FARP object from where to start.

Core.Zone#ZONE AICSAR.farpzone

MASH zone to drop rescued pilots.

AICSAR.gettext

English standard localization

#number AICSAR.helonumber

number of helos available (default: 3)

#table AICSAR.helos

Table of Ops.FlightGroup#FLIGHTGROUP objects

#string AICSAR.helotemplate

Template for CSAR helo.

#string AICSAR.lid

LID for log entries.

#boolean AICSAR.limithelos

limit available number of helos going on mission (defaults to true)

#string AICSAR.locale
#number AICSAR.maxdistance

Max distance to go for a rescue.

#number AICSAR.pilotindex

Table index to bind pilot to helo.

#table AICSAR.pilotqueue

Queue of pilots to rescue.

Core.Set#SET_CLIENT AICSAR.playerset

Track if alive heli pilots are available.

#table AICSAR.rescued

Track number of rescued pilot.

#number AICSAR.rescuezoneradius

Radius around downed pilot for the helo to land in.

#string AICSAR.template

Template for pilot.

#boolean AICSAR.verbose

Switch more output.

#string AICSAR.version

Versioning.

Function(s)

Adds an End state.

Defined in:

Parameter:

#string State

The FSM state.

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

An sub-process FSM.

#table ReturnEvents

A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.

Return value:

The SubFSM.

Adds a score for the FSM to be achieved.

Defined in:

Parameters:

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Adds a score for the FSM_PROCESS to be achieved.

Defined in:

Parameters:

#string From

is the From State of the main process.

#string Event

is the Event of the main process.

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Add a new transition rule to the FSM.

A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

#string To

The To state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns the End states.

Defined in:

Return value:

#table:

End states.

Defined in:

Parameters:

From

Event

Returns a table of the SubFSM rules defined within the FSM.

Defined in:

Return value:

#table:

Sub processes.

Returns a table with the scores defined.

Defined in:

Return value:

#table:

Scores.

Returns the start state of the FSM.

Defined in:

Return value:

#string:

A string containing the start state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns a table with the Subs defined.

Defined in:

Return value:

#table:

Sub processes.

Returns a table of the transition rules defined within the FSM.

Defined in:

Return value:

#table:

Transitions.

Check if FSM is in state.

Defined in:

Parameter:

#string State

State name.

Return value:

#boolean:

If true, FSM is in this state.

Load call backs.

Defined in:

Parameter:

#table CallBackTable

Table of call backs.

Creates a new FSM object.

Defined in:

Return value:

#FSM:

Defined in:

Parameters:

From

Event

Fsm

Sets the start state of the FSM.

Defined in:

Parameter:

#string State

A string defining the start state.

Add to map.

Defined in:

Parameters:

#table Map

Map.

#table Event

Event table.

Call handler.

Defined in:

Parameters:

#string step

Step "onafter", "onbefore", "onenter", "onleave".

#string trigger

Trigger.

#table params

Parameters.

#string EventName

Event name.

Return value:

Value.

Create transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Delayed transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Event map.

Defined in:

Parameters:

#table Events

Events.

#table EventStructure

Event structure.

Go sub.

Defined in:

Parameters:

#string ParentFrom

Parent from state.

#string ParentEvent

Parent event name.

Return value:

#table:

Subs.

Handler.

Defined in:

Parameters:

#string EventName

Event name.

...

Arguments.

Is end state.

Defined in:

Parameter:

#string Current

Current state name.

Return values:

#table:

FSM parent.

#string:

Event name.

Sub maps.

Defined in:

Parameters:

#table subs

Subs.

#table sub

Sub.

#string name

Name.

Check if can do an event.

Defined in:

Parameter:

#string e

Event name.

Return values:

#boolean:

If true, FSM can do the event.

#string:

To state.

Check if cannot do an event.

Defined in:

Parameter:

#string e

Event name.

Return value:

#boolean:

If true, FSM cannot do the event.

Check if FSM is in state.

Defined in:

Parameters:

#string State

State name.

state

Return value:

#boolean:

If true, FSM is in this state.