Module Ops.Intel
Ops - Office of Military Intelligence.
Main Features:
- Detect and track contacts consistently
- Detect and track clusters of contacts consistently
- Use FSM events to link functionality into your scripts
- Easy setup
Author: funkyfranky
Global(s)
Global INTEL |
Top Secret! The INTEL Concept
Basic Usage## set up a detection SET_GROUP ## New Intel type detection for the red side, logname "KGB" ## Hook into new contacts found
## And/or new clusters found
|
Top Secret!
The INTEL Concept
- Lightweight replacement for Functional.Detection#DETECTION
- Detect and track contacts consistently
- Detect and track clusters of contacts consistently
- Once detected and still alive, planes will be tracked 10 minutes, helicopters 20 minutes, ships and trains 1 hour, ground units 2 hours
- Use FSM events to link functionality into your scripts
Basic Usage
## set up a detection SET_GROUP
Red_DetectionSetGroup = SET_GROUP:New()
Red_DetectionSetGroup:FilterPrefixes( { "Red EWR" } )
Red_DetectionSetGroup:FilterOnce()
## New Intel type detection for the red side, logname "KGB"
RedIntel = INTEL:New(Red_DetectionSetGroup,"red","KGB")
RedIntel:SetClusterAnalysis(true,true)
RedIntel:SetVerbosity(2)
RedIntel:Start()
## Hook into new contacts found
function RedIntel:OnAfterNewContact(From, Event, To, Contact)
`local text = string.format("NEW contact %s detected by %s", Contact.groupname, Contact.recce or "unknown")`
`local m = MESSAGE:New(text,15,"KGB"):ToAll()`
end
## And/or new clusters found
function RedIntel:OnAfterNewCluster(From, Event, To, Contact, Cluster)
`local text = string.format("NEW cluster %d size %d with contact %s", Cluster.index, Cluster.size, Contact.groupname)`
`local m = MESSAGE:New(text,15,"KGB"):ToAll()`
end
Type(s)
Fields and Methods inherited from INTEL | Description |
---|---|
Add an accept zone. |
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Add a contact to our list. |
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Add a contact to the cluster. |
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Add a Mission (Auftrag) to a cluster for tracking. |
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Add a Mission (Auftrag) to a contact for tracking. |
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Add a reject zone. |
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Calculate cluster threat level average. |
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Calculate max cluster threat level. |
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Calculate cluster threat level sum. |
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Get the coordinate of a cluster. |
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Check if contact is in any known cluster. |
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Name of the class. |
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Count number of units in cluster |
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Clusters of detected groups. |
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Table of detected items. |
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Table of lost detected items. |
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Table of new detected items. |
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Create a new cluster. |
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Create detected items. |
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Filter group categories. |
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Get the coordinate of a cluster. |
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Get the cluster this contact belongs to (if any). |
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Get a contact by name. |
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Return the detected target groups of the controllable as a SET_GROUP. |
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Check if contact is close to any other contact this cluster. |
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Check if contact is close to any contact of known clusters. |
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Create a new INTEL object and start the FSM. |
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On After "LostCluster" event. |
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On After "LostContact" event. |
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On After "NewCluster" event. |
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On After "NewContact" event. |
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Paint picture of the battle field. |
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Remove an accept zone from the accept zone set. |
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Remove a contact from our list. |
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Remove a contact from a cluster. |
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Remove a reject zone from the reject zone set. |
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Set accept zones. |
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Enable or disable cluster analysis of detected targets. |
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Change radius of the Clusters |
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Filter unit categories. |
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Set forget contacts time interval. |
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Set reject zones. |
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Set verbosity level for debugging. |
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Triggers the FSM event "Start". |
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Triggers the FSM event "Status". |
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Update cluster F10 marker. |
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Update detected items. |
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Check if a contact was lost. |
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Update coordinates of the known clusters. |
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Triggers the FSM event "Start" after a delay. |
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Triggers the FSM event "Status" after a delay. |
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Triggers the FSM event "Stop" after a delay. |
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Set of accept zones. If defined, only contacts in these zones are considered. |
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Name of the agency. |
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If true, create clusters of detected targets. |
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Running number of clusters. |
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If true, create cluster markers on F10 map. |
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Radius im kilometers in which groups/units are considered to belong to a cluster |
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Coalition side number, e.g. |
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Time interval in seconds before a known contact which is not detected any more is forgotten. |
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Set of detection groups, aka agents. |
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Filter for unit categories. |
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Filter for group categories. |
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Class id string for output to DCS log file. |
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On after "LostCluster" event. |
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On after "LostContact" event. |
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On after "NewCluster" event. |
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On after "NewContact" event. |
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On after Start event. |
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On after "Status" event. |
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Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones. |
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Verbosity level. |
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INTEL class version. |
Fields and Methods inherited from FSM | Description |
---|---|
Adds an End state. |
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Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task. |
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Adds a score for the FSM to be achieved. |
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Adds a score for the FSM_PROCESS to be achieved. |
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Add a new transition rule to the FSM. |
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Call scheduler. |
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Name of the class. |
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Get current state. |
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Returns the End states. |
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Returns a table of the SubFSM rules defined within the FSM. |
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Returns a table with the scores defined. |
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Returns the start state of the FSM. |
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Get current state. |
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Returns a table with the Subs defined. |
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Returns a table of the transition rules defined within the FSM. |
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Check if FSM is in state. |
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Load call backs. |
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Creates a new FSM object. |
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Scores. |
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Sets the start state of the FSM. |
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Add to map. |
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Call handler. |
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Create transition. |
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Delayed transition. |
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Event map. |
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Go sub. |
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Handler. |
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Is end state. |
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Sub maps. |
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Check if can do an event. |
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Check if cannot do an event. |
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Current state name. |
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Check if FSM is in state. |
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Options. |
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Subs. |
Fields and Methods inherited from BASE | Description |
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The ID number of the class. |
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The name of the class. |
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The name of the class concatenated with the ID number of the class. |
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Clear the state of an object. |
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INTEL:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
Creation of a Birth Event. |
Creation of a Crash Event. |
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Creation of a Dead Event. |
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Creation of a |
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Creation of a Remove Unit Event. |
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Creation of a Takeoff Event. |
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Creation of a Crash Event. |
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Log an exception which will be traced always. |
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Returns the event dispatcher |
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Remove all subscribed events |
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Trace a function call. |
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Trace a function call level 2. |
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Trace a function call level 3. |
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Get the ClassID of the class instance. |
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Get the ClassName of the class instance. |
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Get the ClassName + ClassID of the class instance. |
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Get the Class Event processing Priority. |
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This is the worker method to retrieve the Parent class. |
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Get a Value given a Key from the Object. |
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Subscribe to a DCS Event. |
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Log an information which will be traced always. |
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This is the worker method to inherit from a parent class. |
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This is the worker method to check if an object is an (sub)instance of a class. |
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Enquires if tracing is on (for the class). |
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BASE constructor. |
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Occurs when an object is completely destroyed. |
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Occurs when a ground unit captures either an airbase or a farp. |
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Occurs when any object is spawned into the mission. |
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Occurs when any aircraft crashes into the ground and is completely destroyed. |
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Occurs when an object is dead. |
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Unknown precisely what creates this event, likely tied into newer damage model. |
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Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected |
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Occurs when any aircraft shuts down its engines. |
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Occurs when any aircraft starts its engines. |
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Occurs whenever an object is hit by a weapon. |
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Occurs when any system fails on a human controlled aircraft. |
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Occurs on the death of a unit. |
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Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed place: Object that the unit landed on. |
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Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. |
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Occurs when a new mark was added. |
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Occurs when a mark text was changed. |
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Occurs when a mark was removed. |
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Occurs when a mission ends |
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Occurs when a mission starts |
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Occurs when the pilot of an aircraft is killed. |
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Occurs when a player enters a slot and takes control of an aircraft. |
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Occurs when any player assumes direct control of a unit. |
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Occurs when any player relieves control of a unit to the AI. |
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Occurs when an aircraft connects with a tanker and begins taking on fuel. |
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Occurs when an aircraft is finished taking fuel. |
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Occurs when any modification to the "Score" as seen on the debrief menu would occur. |
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Occurs when any unit stops firing its weapon. |
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Occurs when any unit begins firing a weapon that has a high rate of fire. |
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Occurs whenever any unit in a mission fires a weapon. |
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Occurs when an aircraft takes off from an airbase, farp, or ship. |
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Occurs when the game thinks an object is destroyed. |
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Schedule a new time event. |
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INTEL:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
Schedule a new time event. |
Stops the Schedule. |
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Set the Class Event processing Priority. |
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Set a state or property of the Object given a Key and a Value. |
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Trace a function logic level 1. |
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Trace a function logic level 2. |
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Trace a function logic level 3. |
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Trace all methods in MOOSE |
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Set tracing for a class |
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Set tracing for a specific method of class |
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Set trace level |
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Set trace off. |
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Set trace on. |
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Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default. |
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UnSubscribe to a DCS event. |
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INTEL:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function call. |
INTEL:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function logic. |
Fields and Methods inherited from INTEL.Cluster | Description |
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Table of contacts in the cluster. |
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Coordinate of the cluster. |
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Cluster index. |
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F10 marker. |
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The current Auftrag attached to this cluster |
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Number of groups in the cluster. |
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Average of threat levels. |
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Max threat level of cluster. |
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Sum of threat levels. |
Fields and Methods inherited from INTEL.Contact | Description |
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Time stamp in abs. mission time seconds when this item was last detected. |
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Generalized attribute. |
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Category number. |
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Category name. |
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The contact group. |
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Name of the group. |
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The current Auftrag attached to this contact |
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Last known position of the item. |
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The name of the recce unit that detected this contact |
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Last known speed in m/s. |
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Threat level of this item. |
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Type name of detected item. |
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3D velocity vector. Components x,y and z in m/s. |
INTEL class.
Field(s)
Name of the class.
Clusters of detected groups.
Table of detected items.
Table of lost detected items.
Table of new detected items.
Set of accept zones. If defined, only contacts in these zones are considered.
Name of the agency.
If true, create clusters of detected targets.
Running number of clusters.
If true, create cluster markers on F10 map.
Radius im kilometers in which groups/units are considered to belong to a cluster
Coalition side number, e.g. coalition.side.RED
.
Time interval in seconds before a known contact which is not detected any more is forgotten.
Filter for unit categories.
Filter for group categories.
Class id string for output to DCS log file.
Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
Verbosity level.
INTEL class version.
Function(s)
Add an accept zone.
Only contacts detected in this zone are considered.
Defined in:
INTEL
Parameter:
Core.Zone#ZONE AcceptZone
Add a zone to the accept zone set.
Return value:
self
Add a contact to our list.
Add a contact to the cluster.
Defined in:
INTEL
Parameters:
#INTEL.Contact contact
The contact.
#INTEL.Cluster cluster
The cluster.
Add a Mission (Auftrag) to a cluster for tracking.
Defined in:
INTEL
Parameters:
#INTEL.Cluster Cluster
The cluster
Ops.Auftrag#AUFTRAG Mission
The mission connected with this cluster
Return value:
self
Add a Mission (Auftrag) to a contact for tracking.
Defined in:
INTEL
Parameters:
#INTEL.Contact Contact
The contact
Ops.Auftrag#AUFTRAG Mission
The mission connected with this contact
Return value:
self
Add a reject zone.
Contacts detected in this zone are rejected and not reported by the detection. Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
Defined in:
INTEL
Parameter:
Core.Zone#ZONE RejectZone
Add a zone to the reject zone set.
Return value:
self
Calculate cluster threat level average.
Defined in:
INTEL
Parameter:
#INTEL.Cluster cluster
The cluster of contacts.
Return value:
#number:
Average of all threat levels of all groups in the cluster.
Calculate max cluster threat level.
Defined in:
INTEL
Parameter:
#INTEL.Cluster cluster
The cluster of contacts.
Return value:
#number:
Max threat levels of all groups in the cluster.
Calculate cluster threat level sum.
Defined in:
INTEL
Parameter:
#INTEL.Cluster cluster
The cluster of contacts.
Return value:
#number:
Sum of all threat levels of all groups in the cluster.
Get the coordinate of a cluster.
Defined in:
INTEL
Parameters:
#INTEL.Cluster cluster
The cluster.
Core.Point#COORDINATE coordinate
(Optional) Coordinate of the new cluster. Default is to calculate the current coordinate.
Return value:
#boolean:
Check if contact is in any known cluster.
Defined in:
INTEL
Parameter:
#INTEL.Contact contact
The contact.
Return value:
#boolean:
If true, contact is in clusters
Count number of units in cluster
Create a new cluster.
Defined in:
INTEL
Parameter:
Core.Point#COORDINATE coordinate
The coordinate of the cluster.
Return value:
cluster The cluster.
Create detected items.
Defined in:
INTEL
Parameters:
#table DetectedGroups
Table of detected Groups
#table RecceDetecting
Table of detecting recce names
Filter group categories.
Valid categories are:
- Group.Category.AIRPLANE
- Group.Category.HELICOPTER
- Group.Category.GROUND
- Group.Category.SHIP
- Group.Category.TRAIN
Defined in:
INTEL
Parameter:
#table GroupCategories
Filter categories, e.g. {Group.Category.AIRPLANE, Group.Category.HELICOPTER}
.
Return value:
self
Get the coordinate of a cluster.
Defined in:
INTEL
Parameter:
#INTEL.Cluster cluster
The cluster.
Return value:
The coordinate of this cluster.
Get the cluster this contact belongs to (if any).
Defined in:
INTEL
Parameter:
#INTEL.Contact contact
The contact.
Return value:
The cluster this contact belongs to or nil.
Get a contact by name.
Defined in:
INTEL
Parameter:
#string groupname
Name of the contact group.
Return value:
The contact.
Return the detected target groups of the controllable as a SET_GROUP.
The optional parametes specify the detection methods that can be applied. If no detection method is given, the detection will use all the available methods by default.
Defined in:
INTEL
Parameters:
Wrapper.Unit#UNIT Unit
The unit detecting.
#table DetectedUnits
Table of detected units to be filled
#table RecceDetecting
Table of recce per unit to be filled
#boolean DetectVisual
(Optional) If false, do not include visually detected targets.
#boolean DetectOptical
(Optional) If false, do not include optically detected targets.
#boolean DetectRadar
(Optional) If false, do not include targets detected by radar.
#boolean DetectIRST
(Optional) If false, do not include targets detected by IRST.
#boolean DetectRWR
(Optional) If false, do not include targets detected by RWR.
#boolean DetectDLINK
(Optional) If false, do not include targets detected by data link.
Check if contact is close to any other contact this cluster.
Defined in:
INTEL
Parameters:
#INTEL.Contact contact
The contact.
#INTEL.Cluster cluster
The cluster the check.
Return value:
#boolean:
If true, contact is connected to this cluster.
Check if contact is close to any contact of known clusters.
Defined in:
INTEL
Parameter:
#INTEL.Contact contact
The contact.
Return value:
The cluster this contact is part of or nil otherwise.
Create a new INTEL object and start the FSM.
Defined in:
INTEL
Parameters:
Core.Set#SET_GROUP DetectionSet
Set of detection groups.
#number Coalition
Coalition side. Can also be passed as a string "red", "blue" or "neutral".
#string Alias
An optional alias how this object is called in the logs etc.
Return value:
self
On After "LostCluster" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Cluster Cluster
Lost cluster
Ops.Auftrag#AUFTRAG Mission
The Auftrag connected with this cluster or nil
On After "LostContact" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Lost contact.
On After "NewCluster" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Detected contact.
#INTEL.Cluster Cluster
Detected cluster
On After "NewContact" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Detected contact.
Remove an accept zone from the accept zone set.
Defined in:
INTEL
Parameter:
Core.Zone#ZONE AcceptZone
Remove a zone from the accept zone set.
Return value:
self
Remove a contact from our list.
Remove a contact from a cluster.
Defined in:
INTEL
Parameters:
#INTEL.Contact contact
The contact.
#INTEL.Cluster cluster
The cluster.
Remove a reject zone from the reject zone set.
Defined in:
INTEL
Parameter:
Core.Zone#ZONE RejectZone
Remove a zone from the reject zone set.
Return value:
self
Set accept zones.
Only contacts detected in this/these zone(s) are considered.
Defined in:
INTEL
Parameter:
Core.Set#SET_ZONE AcceptZoneSet
Set of accept zones.
Return value:
self
Enable or disable cluster analysis of detected targets.
Targets will be grouped in coupled clusters.
Defined in:
INTEL
Parameters:
#boolean Switch
If true, enable cluster analysis.
#boolean Markers
If true, place markers on F10 map.
Return value:
self
Change radius of the Clusters
Filter unit categories.
Valid categories are:
- Unit.Category.AIRPLANE
- Unit.Category.HELICOPTER
- Unit.Category.GROUND_UNIT
- Unit.Category.SHIP
- Unit.Category.STRUCTURE
Defined in:
INTEL
Parameter:
#table Categories
Filter categories, e.g. {Unit.Category.AIRPLANE, Unit.Category.HELICOPTER}.
Return value:
self
Set forget contacts time interval.
For unknown contacts only. Previously known contacts that are not detected any more, are "lost" after this time. This avoids fast oscillations between a contact being detected and undetected.
Defined in:
INTEL
Parameter:
#number TimeInterval
Time interval in seconds. Default is 120 sec.
Return value:
self
Set reject zones.
Contacts detected in this/these zone(s) are rejected and not reported by the detection. Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
Defined in:
INTEL
Parameter:
Core.Set#SET_ZONE RejectZoneSet
Set of reject zone(s).
Return value:
self
Set verbosity level for debugging.
Defined in:
INTEL
Parameter:
#number Verbosity
The higher, the noisier, e.g. 0=off, 2=debug
Return value:
self
Triggers the FSM event "Start".
Starts the INTEL. Initializes parameters and starts event handlers.
Defined in:
INTEL
Update cluster F10 marker.
Check if a contact was lost.
Defined in:
INTEL
Parameter:
#INTEL.Contact Contact
The contact to be removed.
Return value:
#boolean:
If true, contact was not detected for at least dTforget seconds.
Triggers the FSM event "Start" after a delay.
Starts the INTEL. Initializes parameters and starts event handlers.
Defined in:
INTEL
Parameter:
#number delay
Delay in seconds.
Triggers the FSM event "Status" after a delay.
Defined in:
INTEL
Parameter:
#number delay
Delay in seconds.
Triggers the FSM event "Stop" after a delay.
Stops the INTEL and all its event handlers.
Defined in:
INTEL
Parameter:
#number delay
Delay in seconds.
On after "LostCluster" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Cluster Cluster
Lost cluster
Ops.Auftrag#AUFTRAG Mission
The Auftrag connected with this cluster or nil
On after "LostContact" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Detected contact.
On after "NewCluster" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Detected contact.
#INTEL.Cluster Cluster
Detected cluster
On after "NewContact" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
#INTEL.Contact Contact
Detected contact.
On after Start event.
Starts the FLIGHTGROUP FSM and event handlers.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
On after "Status" event.
Defined in:
INTEL
Parameters:
#string From
From state.
#string Event
Event.
#string To
To state.
Field(s)
Name of the class.
Clusters of detected groups.
Table of detected items.
Table of lost detected items.
Table of new detected items.
Set of accept zones. If defined, only contacts in these zones are considered.
Name of the agency.
If true, create clusters of detected targets.
Running number of clusters.
If true, create cluster markers on F10 map.
Radius im kilometers in which groups/units are considered to belong to a cluster
Coalition side number, e.g. coalition.side.RED
.
Time interval in seconds before a known contact which is not detected any more is forgotten.
Filter for unit categories.
Filter for group categories.
Class id string for output to DCS log file.
Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
Verbosity level.
INTEL class version.
Function(s)
Adds an End state.
Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.
Defined in:
Parameters:
#table From
Can contain a string indicating the From state or a table of strings containing multiple From states.
#string Event
The Event name.
Core.Fsm#FSM_PROCESS Process
An sub-process FSM.
#table ReturnEvents
A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.
Return value:
The SubFSM.
Adds a score for the FSM to be achieved.
Defined in:
Parameters:
#string State
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
#string ScoreText
is a text describing the score that is given according the status.
#number Score
is a number providing the score of the status.
Return value:
#FSM:
self
Adds a score for the FSM_PROCESS to be achieved.
Defined in:
Parameters:
#string From
is the From State of the main process.
#string Event
is the Event of the main process.
#string State
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
#string ScoreText
is a text describing the score that is given according the status.
#number Score
is a number providing the score of the status.
Return value:
#FSM:
self
Add a new transition rule to the FSM.
A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.
Defined in:
Parameters:
#table From
Can contain a string indicating the From state or a table of strings containing multiple From states.
#string Event
The Event name.
#string To
The To state.
Get current state.
Returns the End states.
Returns a table of the SubFSM rules defined within the FSM.
Returns a table with the scores defined.
Returns the start state of the FSM.
Get current state.
Returns a table with the Subs defined.
Returns a table of the transition rules defined within the FSM.
Check if FSM is in state.
Defined in:
Parameter:
#string State
State name.
Return value:
#boolean:
If true, FSM is in this state.
Load call backs.
Sets the start state of the FSM.
Add to map.
Call handler.
Defined in:
Parameters:
#string step
Step "onafter", "onbefore", "onenter", "onleave".
#string trigger
Trigger.
#table params
Parameters.
#string EventName
Event name.
Return value:
Value.
Create transition.
Defined in:
Parameter:
#string EventName
Event name.
Return value:
#function:
Function.
Delayed transition.
Defined in:
Parameter:
#string EventName
Event name.
Return value:
#function:
Function.
Event map.
Go sub.
Defined in:
Parameters:
#string ParentFrom
Parent from state.
#string ParentEvent
Parent event name.
Return value:
#table:
Subs.
Handler.
Is end state.
Defined in:
Parameter:
#string Current
Current state name.
Return values:
#table:
FSM parent.
#string:
Event name.
Sub maps.
Check if can do an event.
Defined in:
Parameter:
#string e
Event name.
Return values:
#boolean:
If true, FSM can do the event.
#string:
To state.
Check if cannot do an event.
Defined in:
Parameter:
#string e
Event name.
Return value:
#boolean:
If true, FSM cannot do the event.
Check if FSM is in state.
Defined in:
Parameters:
#string State
State name.
state
Return value:
#boolean:
If true, FSM is in this state.
Field(s)
Name of the class.
Clusters of detected groups.
Table of detected items.
Table of lost detected items.
Table of new detected items.
Set of accept zones. If defined, only contacts in these zones are considered.
Name of the agency.
If true, create clusters of detected targets.
Running number of clusters.
If true, create cluster markers on F10 map.
Radius im kilometers in which groups/units are considered to belong to a cluster
Coalition side number, e.g. coalition.side.RED
.
Time interval in seconds before a known contact which is not detected any more is forgotten.
Filter for unit categories.
Filter for group categories.
Class id string for output to DCS log file.
Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
Verbosity level.
INTEL class version.
Function(s)
Clear the state of an object.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
StateName
The key that is should be cleared.
Creation of a Birth Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
#string IniUnitName
The initiating unit name.
place
subplace
Creation of a Crash Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Dead Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT
event.
Creation of a Remove Unit Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Takeoff Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Crash Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Log an exception which will be traced always.
Can be anywhere within the function logic.
Returns the event dispatcher
Trace a function call.
Must be at the beginning of the function logic.
Trace a function call level 2.
Must be at the beginning of the function logic.
Trace a function call level 3.
Must be at the beginning of the function logic.
Get the ClassID of the class instance.
Get the ClassName of the class instance.
Get the ClassName + ClassID of the class instance.
The ClassName + ClassID is formatted as '%s#%09d'.
Get the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
This is the worker method to retrieve the Parent class.
Note that the Parent class must be passed to call the parent class method.
self:GetParent(self):ParentMethod()
Get a Value given a Key from the Object.
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
Key
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
Return value:
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
Subscribe to a DCS Event.
Defined in:
Parameters:
Core.Event#EVENTS EventID
Event ID.
#function EventFunction
(optional) The function to be called when the event occurs for the unit.
Return value:
Log an information which will be traced always.
Can be anywhere within the function logic.
This is the worker method to inherit from a parent class.
Defined in:
Parameters:
Child
is the Child class that inherits.
#BASE Parent
is the Parent class that the Child inherits from.
Return value:
Child
This is the worker method to check if an object is an (sub)instance of a class.
Examples:
ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
Defined in:
Parameter:
ClassName
is the name of the class or the class itself to run the check against
Return value:
#boolean:
Enquires if tracing is on (for the class).
BASE constructor.
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
Occurs when an object is completely destroyed.
initiator : The unit that is was destroyed.
Occurs when a ground unit captures either an airbase or a farp.
initiator : The unit that captured the base place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
Occurs when any object is spawned into the mission.
initiator : The unit that was spawned
Occurs when any aircraft crashes into the ground and is completely destroyed.
initiator : The unit that has crashed
Occurs when an object is dead.
initiator : The unit that is dead.
Unknown precisely what creates this event, likely tied into newer damage model.
Will update this page when new information become available.
- initiator: The unit that had the failure.
Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected
Occurs when any aircraft shuts down its engines.
initiator : The unit that is stopping its engines.
Occurs when any aircraft starts its engines.
initiator : The unit that is starting its engines.
Occurs whenever an object is hit by a weapon.
initiator : The unit object the fired the weapon weapon: Weapon object that hit the target target: The Object that was hit.
Occurs when any system fails on a human controlled aircraft.
initiator : The unit that had the failure
Occurs on the death of a unit.
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
- initiator: The unit that killed the target
- target: Target Object
- weapon: Weapon Object
Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed place: Object that the unit landed on.
Can be an Airbase Object, FARP, or Ships
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
Occurs when a new mark was added.
MarkID: ID of the mark.
Occurs when a mark text was changed.
MarkID: ID of the mark.
Occurs when a mark was removed.
MarkID: ID of the mark.
Occurs when a mission ends
Occurs when a mission starts
Occurs when the pilot of an aircraft is killed.
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. initiator : The unit that the pilot has died in.
Occurs when a player enters a slot and takes control of an aircraft.
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. initiator : The unit that is being taken control of.
Occurs when any player assumes direct control of a unit.
initiator : The unit that is being taken control of.
Occurs when any player relieves control of a unit to the AI.
initiator : The unit that the player left.
Occurs when an aircraft connects with a tanker and begins taking on fuel.
initiator : The unit that is receiving fuel.
Occurs when an aircraft is finished taking fuel.
initiator : The unit that was receiving fuel.
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Occurs when any unit stops firing its weapon.
Event will always correspond with a shooting start event. initiator : The unit that was doing the shooting.
Occurs when any unit begins firing a weapon that has a high rate of fire.
Most common with aircraft cannons (GAU-8), autocannons, and machine guns. initiator : The unit that is doing the shooting. target: The unit that is being targeted.
Occurs whenever any unit in a mission fires a weapon.
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Occurs when an aircraft takes off from an airbase, farp, or ship.
initiator : The unit that tookoff place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
Occurs when the game thinks an object is destroyed.
- initiator: The unit that is was destroyed.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#number Repeat
Specifies the interval in seconds when the scheduler will call the event function.
#number RandomizeFactor
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
#number Stop
Specifies the amount of seconds when the scheduler will be stopped.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Stops the Schedule.
Defined in:
Parameter:
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
Set the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
Set a state or property of the Object given a Key and a Value.
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that will hold the Value set by the Key.
Key
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
Value
The value to is stored in the object.
Return value:
The Value set.
Trace a function logic level 1.
Can be anywhere within the function logic.
Trace a function logic level 2.
Can be anywhere within the function logic.
Trace a function logic level 3.
Can be anywhere within the function logic.
Trace all methods in MOOSE
Set tracing for a specific method of class
Set trace off.
Set trace on.
Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default.
So tracing must be switched on manually in your mission if you are using Moose statically. When moose is loading dynamically (for moose class development), tracing is switched on by default.
Defined in:
Parameter:
#boolean TraceOnOff
Switch the tracing on or off.
Usage:
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
UnSubscribe to a DCS event.
Trace a function call.
This function is private.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
Trace a function logic.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event
Cluster info.
Field(s)
Table of contacts in the cluster.
Cluster index.
Number of groups in the cluster.
Average of threat levels.
Max threat level of cluster.
Sum of threat levels.
Function(s)
Detected item info.
Field(s)
Time stamp in abs. mission time seconds when this item was last detected.
Generalized attribute.
Category number.
Category name.
Name of the group.
The name of the recce unit that detected this contact
Last known speed in m/s.
Threat level of this item.
Type name of detected item.