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Module AI.AI_Cargo_Dispatcher_Ship

AI - Models the intelligent transportation of infantry and other cargo using Ships.

Features:

  • Transport cargo to various deploy zones using naval vehicles.
  • Various Cargo.Cargo#CARGO types can be transported, including infantry, vehicles, and crates.
  • Define a deploy zone of various types to determine the destination of the cargo.
  • Ships will follow shipping lanes as defined in the Mission Editor.
  • Multiple ships can transport multiple cargo as a single group.

Test Missions:

NEED TO DO


Author: acrojason (derived from AI_Cargo_Dispatcher_APC by FlightControl)


Global(s)

Global AI_CARGO_DISPATCHER_SHIP

A dynamic cargo transportation capability for AI groups.

#AI_CARGO_DISPATCHER_SHIP AI_CARGO_DISPATCHER_SHIP

A dynamic cargo transportation capability for AI groups.

Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.

The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.

Note! In order to fully understand the mechanisms of the AI_CARGO_DISPATCHER_SHIP class, it is recommended that you first consult and READ the documentation of the AI.AI_Cargo_Dispatcher module!!!

This will be particularly helpful in order to determine how to Tailor the different cargo handling events.

The AI_CARGO_DISPATCHER_SHIP class uses the Cargo.Cargo capabilities within the MOOSE framework. Also ensure that you fully understand how to declare and setup Cargo objects within the MOOSE framework before using this class. CARGO derived objects must generally be declared within the mission to make the AI_CARGO_DISPATCHER_SHIP object recognize the cargo.

1) AI_CARGO_DISPATCHER_SHIP constructor.


2) AI_CARGO_DISPATCHER_SHIP is a Finite State Machine.

This section must be read as follows... Each of the rows indicate a state transition, triggered through an event, and with an ending state of the event was executed. The first column is the From state, the second column the Event, and the third column the To state.

So, each of the rows have the following structure.

  • From => Event => To

Important to know is that an event can only be executed if the current state is the From state. This, when an Event that is being triggered has a From state that is equal to the Current state of the state machine, the event will be executed, and the resulting state will be the To state.

These are the different possible state transitions of this state machine implementation:

  • Idle => Start => Monitoring

  • Monitoring => Monitor => Monitoring

  • Monitoring => Stop => Idle

  • Monitoring => Pickup => Monitoring

  • Monitoring => Load => Monitoring

  • Monitoring => Loading => Monitoring

  • Monitoring => Loaded => Monitoring

  • Monitoring => PickedUp => Monitoring

  • Monitoring => Deploy => Monitoring

  • Monitoring => Unload => Monitoring

  • Monitoring => Unloaded => Monitoring

  • Monitoring => Deployed => Monitoring

  • Monitoring => Home => Monitoring

2.1) AI_CARGO_DISPATCHER States.

  • Monitoring: The process is dispatching.
  • Idle: The process is idle.

2.2) AI_CARGO_DISPATCHER Events.

  • Start: Start the transport process.

  • Stop: Stop the transport process.

  • Monitor: Monitor and take action.

  • Pickup: Pickup cargo.

  • Load: Load the cargo.

  • Loading: The dispatcher is coordinating the loading of a cargo.

  • Loaded: Flag that the cargo is loaded.

  • PickedUp: The dispatcher has loaded all requested cargo into the CarrierGroup.

  • Deploy: Deploy cargo to a location.

  • Unload: Unload the cargo.

  • Unloaded: Flag that the cargo is unloaded.

  • Deployed: All cargo is unloaded from the carriers in the group.

  • Home: A Carrier is going home.

2.3) Enhance your mission scripts with Tailored Event Handling!

Within your mission, you can capture these events when triggered, and tailor the events with your own code! Check out the AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER class at chapter 3 for details on the different event handlers that are available and how to use them.

There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!


3) Set the pickup parameters.

Several parameters can be set to pickup cargo:

4) Set the deploy parameters.

Several parameters can be set to deploy cargo:

5) Set the home zone when there isn't any more cargo to pickup.

A home zone can be specified to where the Ship will move when there isn't any cargo left for pickup. Use AI_CARGO_DISPATCHER_SHIP.SetHomeZone() to specify the home zone.

If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.

Developer Note

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE Therefore, this class is considered to be deprecated


Type(s)

Fields and Methods inherited from AI_CARGO_DISPATCHER Description

AI_CARGO_DISPATCHER_SHIP.AI_Cargo

List of AI_Cargo

AI_CARGO_DISPATCHER_SHIP.CarrierHome

AI_CARGO_DISPATCHER_SHIP.DeployInnerRadius

AI_CARGO_DISPATCHER_SHIP.DeployMaxHeight

AI_CARGO_DISPATCHER_SHIP.DeployMaxSpeed

AI_CARGO_DISPATCHER_SHIP.DeployMinHeight

AI_CARGO_DISPATCHER_SHIP.DeployMinSpeed

AI_CARGO_DISPATCHER_SHIP.DeployOuterRadius

AI_CARGO_DISPATCHER_SHIP.DeployZoneSet

AI_CARGO_DISPATCHER_SHIP.HomeZone

AI_CARGO_DISPATCHER_SHIP.MonitorTimeInterval

AI_CARGO_DISPATCHER_SHIP:New(CarrierSet, CargoSet, PickupZoneSet, DeployZoneSet)

Creates a new AI_CARGO_DISPATCHER object.

AI_CARGO_DISPATCHER_SHIP:OnAfterDeploy(From, Event, To, CarrierGroup, Coordinate, Speed, Height, DeployZone)

Deploy event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterDeployed(From, Event, To, CarrierGroup, DeployZone)

Deployed event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterHome(From, Event, To, CarrierGroup, Coordinate, Speed, Height, HomeZone)

Home event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterLoad(From, Event, To, CarrierGroup, PickupZone)

Load event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterLoaded(From, Event, To, CarrierGroup, Cargo, CarrierUnit, PickupZone)

Loaded event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterLoading(From, Event, To, CarrierGroup, Cargo, CarrierUnit, PickupZone)

Loading event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterPickedUp(From, Event, To, CarrierGroup, PickupZone)

PickedUp event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterPickup(From, Event, To, CarrierGroup, Coordinate, Speed, Height, PickupZone)

Pickup event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterUnload(From, Event, To, CarrierGroup, DeployZone)

Unload event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterUnloaded(From, Event, To, CarrierGroup, Cargo, CarrierUnit, DeployZone)

Unloaded event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP:OnAfterUnloading(From, Event, To, CarrierGroup, Cargo, CarrierUnit, DeployZone)

UnLoading event handler OnAfter for AI_CARGO_DISPATCHER.

AI_CARGO_DISPATCHER_SHIP.PickupCargo

AI_CARGO_DISPATCHER_SHIP.PickupInnerRadius

AI_CARGO_DISPATCHER_SHIP.PickupMaxHeight

AI_CARGO_DISPATCHER_SHIP.PickupMaxSpeed

AI_CARGO_DISPATCHER_SHIP.PickupMinHeight

AI_CARGO_DISPATCHER_SHIP.PickupMinSpeed

AI_CARGO_DISPATCHER_SHIP.PickupOuterRadius

AI_CARGO_DISPATCHER_SHIP.PickupZoneSet

AI_CARGO_DISPATCHER_SHIP.SetCargo

AI_CARGO_DISPATCHER_SHIP.SetCarrier

AI_CARGO_DISPATCHER_SHIP:SetDeployHeight(MaxHeight, MinHeight)

Set the height or randomizes the height in meters to fly and deploy the cargo.

AI_CARGO_DISPATCHER_SHIP:SetDeployRadius(OuterRadius, InnerRadius)

Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.

AI_CARGO_DISPATCHER_SHIP:SetDeploySpeed(MaxSpeed, MinSpeed)

Sets or randomizes the speed in km/h to deploy the cargo.

AI_CARGO_DISPATCHER_SHIP:SetHomeZone(HomeZone)

Set the home zone.

AI_CARGO_DISPATCHER_SHIP:SetMonitorTimeInterval(MonitorTimeInterval)

Set the monitor time interval.

AI_CARGO_DISPATCHER_SHIP:SetPickupHeight(MaxHeight, MinHeight)

Set the height or randomizes the height in meters to fly and pickup the cargo.

AI_CARGO_DISPATCHER_SHIP:SetPickupRadius(OuterRadius, InnerRadius)

Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.

AI_CARGO_DISPATCHER_SHIP:SetPickupSpeed(MaxSpeed, MinSpeed)

Set the speed or randomizes the speed in km/h to pickup the cargo.

AI_CARGO_DISPATCHER_SHIP:Start()

Start Trigger for AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_SHIP:Stop()

Stop Trigger for AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_SHIP:__Start(Delay)

Start Asynchronous Trigger for AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_SHIP:__Stop(Delay)

Stop Asynchronous Trigger for AI_CARGO_DISPATCHER

AI_CARGO_DISPATCHER_SHIP:onafterMonitor()

The Start trigger event, which actually takes action at the specified time interval.

AI_CARGO_DISPATCHER_SHIP:onafterStart(From, Event, To)

AI_CARGO_DISPATCHER_SHIP:onafterTransport(From, Event, To, Carrier, Cargo)

Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.

Field(s)

Function(s)

Defined in:

AI_CARGO_DISPATCHER_SHIP

Parameters:

Ship

CargoSet

Creates a new AI_CARGO_DISPATCHER_SHIP object.

Defined in:

AI_CARGO_DISPATCHER_SHIP

Parameters:

The set of Wrapper.Group#GROUP objects of Ships that will transport the cargo

The set of Cargo.Cargo#CARGO objects, which can be CARGO_GROUP, CARGO_CRATE, or CARGO_SLINGLOAD objects.

Core.Set#SET_ZONE PickupZoneSet

The set of pickup zones which are used to determine from where the cargo can be picked up by the Ship.

Core.Set#SET_ZONE DeployZoneSet

The set of deploy zones which determine where the cargo will be deployed by the Ship.

#table ShippingLane

Table containing list of Shipping Lanes to be used

Return value:

Usage:


     -- An AI dispatcher object for a naval group, moving cargo from pickup zones to deploy zones via a predetermined Shipping Lane

     local SetCargoInfantry = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
     local SetShip = SET_GROUP:New():FilterPrefixes( "Ship" ):FilterStart()
     local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
     local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
     NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
     local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()

     AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
     AICargoDispatcherShip:Start()

Defined in:

AI_CARGO_DISPATCHER_SHIP

Parameter:

ShippingLane

Field(s)

Function(s)

Creates a new AI_CARGO_DISPATCHER object.

Defined in:

Parameters:

Core.Set#SET_GROUP CarrierSet

The set of Wrapper.Group#GROUP objects of carriers that will transport the cargo.

The set of Cargo.Cargo#CARGO objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.

Core.Set#SET_ZONE PickupZoneSet

(optional) The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.

Core.Set#SET_ZONE DeployZoneSet

The set of deploy zones, which are used to where the cargo will be deployed by the carriers.

Return value:

Usages:

  • 
         -- An AI dispatcher object for a helicopter squadron, moving infantry from pickup zones to deploy zones.
    
         local SetCargoInfantry = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
         local SetHelicopter = SET_GROUP:New():FilterPrefixes( "Helicopter" ):FilterStart()
         local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
         local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
         
         AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 
         AICargoDispatcherHelicopter:Start()
    
  • 
         -- An AI dispatcher object for a vehicle squadron, moving infantry from pickup zones to deploy zones.
    
         local SetCargoInfantry = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
         local SetAPC = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart()
         local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
         
         AICargoDispatcherAPC = AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargoInfantry, nil, SetDeployZones ) 
         AICargoDispatcherAPC:Start()
    
  • 
         -- An AI dispatcher object for an airplane squadron, moving infantry and vehicles from pickup airbases to deploy airbases.
      
         local CargoInfantrySet = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
         local AirplanesSet = SET_GROUP:New():FilterPrefixes( "Airplane" ):FilterStart()
         local PickupZoneSet = SET_ZONE:New()
         local DeployZoneSet = SET_ZONE:New()
         
         PickupZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Gudauta ) )
         DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Sochi_Adler ) )
         DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Maykop_Khanskaya ) )
         DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Mineralnye_Vody ) )
         DeployZoneSet:AddZone( ZONE_AIRBASE:New( AIRBASE.Caucasus.Vaziani ) )
         
         AICargoDispatcherAirplanes = AI_CARGO_DISPATCHER_AIRPLANE:New( AirplanesSet, CargoInfantrySet, PickupZoneSet, DeployZoneSet ) 
         AICargoDispatcherAirplanes:Start()
    

Deploy event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierGroup is routed to a deploy coordinate, to Unload all cargo objects in each CarrierUnit. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The deploy coordinate.

#number Speed

The velocity in meters per second on which the CarrierGroup is routed towards the deploy Coordinate.

#number Height

Height in meters to move to the deploy coordinate.

Core.Zone#ZONE DeployZone

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

Deployed event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a carrier has deployed all cargo objects from the CarrierGroup. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

Core.Zone#ZONE DeployZone

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

Home event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierGroup is returning to the HomeZone, after it has deployed all cargo objects from the CarrierGroup. You can use this event handler to post messages to players, or provide status updates etc. If there is no HomeZone is specified, the CarrierGroup will stay at the current location after having deployed all cargo.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The home coordinate the Carrier will arrive and stop it's activities.

#number Speed

The velocity in meters per second on which the CarrierGroup is routed towards the home Coordinate.

#number Height

Height in meters to move to the home coordinate.

Core.Zone#ZONE HomeZone

The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

Load event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierGroup has initiated the loading or boarding of cargo within reporting or near range. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

(optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.

Loaded event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has loaded a cargo object. You can use this event handler to post messages to players, or provide status updates etc. Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit. A CarrierUnit can be part of the larger CarrierGroup.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The cargo object.

Wrapper.Unit#UNIT CarrierUnit

The carrier unit that is executing the cargo loading operation.

(optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.

Loading event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of loading or boarding of a cargo object. You can use this event handler to post messages to players, or provide status updates etc. Note that this event is triggered repeatedly until all cargo (units) have been boarded into the carrier.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The cargo object.

Wrapper.Unit#UNIT CarrierUnit

The carrier unit that is executing the cargo loading operation.

(optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.

PickedUp event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a carrier has picked up all cargo objects into the CarrierGroup. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

(optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.

Pickup event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierGroup is routed towards a new pickup Coordinate and a specified Speed. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The coordinate of the pickup location.

#number Speed

The velocity in meters per second on which the CarrierGroup is routed towards the pickup Coordinate.

#number Height

Height in meters to move to the pickup coordinate.

(optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.

Unload event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierGroup has initiated the unloading or unboarding of cargo. You can use this event handler to post messages to players, or provide status updates etc.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

Core.Zone#ZONE DeployZone

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

Unloaded event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has unloaded a cargo object. You can use this event handler to post messages to players, or provide status updates etc. Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit. A CarrierUnit can be part of the larger CarrierGroup.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The cargo object.

Wrapper.Unit#UNIT CarrierUnit

The carrier unit that is executing the cargo unloading operation.

Core.Zone#ZONE DeployZone

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

UnLoading event handler OnAfter for AI_CARGO_DISPATCHER.

Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of unloading or unboarding of a cargo object. You can use this event handler to post messages to players, or provide status updates etc. Note that this event is triggered repeatedly until all cargo (units) have been unboarded from the CarrierUnit.

Defined in:

Parameters:

#string From

A string that contains the "from state name" when the event was triggered.

#string Event

A string that contains the "event name" when the event was triggered.

#string To

A string that contains the "to state name" when the event was triggered.

Wrapper.Group#GROUP CarrierGroup

The group object that contains the CarrierUnits.

The cargo object.

Wrapper.Unit#UNIT CarrierUnit

The carrier unit that is executing the cargo unloading operation.

Core.Zone#ZONE DeployZone

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

Set the height or randomizes the height in meters to fly and deploy the cargo.

The default height is 200 meters.

Defined in:

Parameters:

#number MaxHeight

(optional) The maximum height to fly to the cargo deploy location.

#number MinHeight

(optional) The minimum height to fly to the cargo deploy location.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the minimum deploy fly height to be 50 meters and the maximum height to be 200 meters.
AICargoDispatcherHelicopter:SetDeployHeight( 200, 50 )

Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.

This radius is influencing the location where the carrier will land to deploy the cargo. There is an aspect that is very important to remember and take into account:

  • Take care of the potential cargo position and possible reasons to crash the carrier. This is especially important for locations which are crowded with other objects, like in the middle of villages or cities. So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.

The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.

Defined in:

Parameters:

#number OuterRadius

The outer radius in meters around the cargo coordinate.

#number InnerRadius

(optional) The inner radius in meters around the cargo coordinate.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
AICargoDispatcherHelicopter:SetDeployRadius( 500, 300 )

Sets or randomizes the speed in km/h to deploy the cargo.

Defined in:

Parameters:

#number MaxSpeed

The maximum speed to move to the cargo deploy location.

#number MinSpeed

(optional) The minimum speed to move to the cargo deploy location.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the minimum deploy speed to be 100 km/h and the maximum speed to be 200 km/h.
AICargoDispatcherHelicopter:SetDeploySpeed( 200, 100 )

Set the home zone.

When there is nothing anymore to pickup, the carriers will go to a random coordinate in this zone. They will await here new orders.

Defined in:

Parameter:

The home zone where the carriers will return when there is no more cargo to pickup.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the home coordinate
local HomeZone = ZONE:New( "Home" )
AICargoDispatcherHelicopter:SetHomeZone( HomeZone )

Set the monitor time interval.

Defined in:

Parameter:

#number MonitorTimeInterval

The interval in seconds when the cargo dispatcher will search for new cargo to be picked up.

Return value:

Set the height or randomizes the height in meters to fly and pickup the cargo.

The default height is 200 meters.

Defined in:

Parameters:

#number MaxHeight

(optional) The maximum height to fly to the cargo pickup location.

#number MinHeight

(optional) The minimum height to fly to the cargo pickup location.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the minimum pickup fly height to be 50 meters and the maximum height to be 200 meters.
AICargoDispatcherHelicopter:SetPickupHeight( 200, 50 )

Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.

This radius is influencing the location where the carrier will land to pickup the cargo. There are two aspects that are very important to remember and take into account:

  • Ensure that the outer and inner radius are within reporting radius set by the cargo. For example, if the cargo has a reporting radius of 400 meters, and the outer and inner radius is set to 500 and 450 respectively, then no cargo will be loaded!!!
  • Also take care of the potential cargo position and possible reasons to crash the carrier. This is especially important for locations which are crowded with other objects, like in the middle of villages or cities. So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.

The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.

Defined in:

Parameters:

#number OuterRadius

The outer radius in meters around the cargo coordinate.

#number InnerRadius

(optional) The inner radius in meters around the cargo coordinate.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
AICargoDispatcherHelicopter:SetPickupRadius( 500, 300 )

Set the speed or randomizes the speed in km/h to pickup the cargo.

Defined in:

Parameters:

#number MaxSpeed

(optional) The maximum speed to move to the cargo pickup location.

#number MinSpeed

The minimum speed to move to the cargo pickup location.

Return value:

Usage:


-- Create a new cargo dispatcher
AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones ) 

-- Set the minimum pickup speed to be 100 km/h and the maximum speed to be 200 km/h.
AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )

Start Trigger for AI_CARGO_DISPATCHER

Stop Trigger for AI_CARGO_DISPATCHER

Start Asynchronous Trigger for AI_CARGO_DISPATCHER

Defined in:

Parameter:

#number Delay

Stop Asynchronous Trigger for AI_CARGO_DISPATCHER

Defined in:

Parameter:

#number Delay

The Start trigger event, which actually takes action at the specified time interval.

Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.

Defined in:

Parameters:

From

Event

To

Return value: