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Module Ops.Commander

Ops - Commander of Airwings, Brigades and Fleets.

Main Features:

  • Manages AIRWINGS, BRIGADEs and FLEETs
  • Handles missions (AUFTRAG) and finds the best assets for the job

Author: funkyfranky


Global(s)

Global COMMANDER

He who has never leared to obey cannot be a good commander. -- Aristotle


The COMMANDER Concept

A commander is the head of legions.

#COMMANDER COMMANDER

He who has never leared to obey cannot be a good commander. -- Aristotle


The COMMANDER Concept

A commander is the head of legions.

He/she will find the best LEGIONs to perform an assigned AUFTRAG (mission) or OPSTRANSPORT. A legion can be an AIRWING, BRIGADE or FLEET.

Constructor

A new COMMANDER object is created with the COMMANDER.New(Coalition, Alias) function, where the parameter Coalition is the coalition side. It can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. This parameter is mandatory!

The second parameter Alias is optional and can be used to give the COMMANDER a "name", which is used for output in the dcs.log file.

local myCommander=COMANDER:New(coalition.side.BLUE, "General Patton")

Adding Legions

Legions, i.e. AIRWINGS, BRIGADES and FLEETS can be added via the COMMANDER.AddLegion(Legion) command:

myCommander:AddLegion(myLegion)

Adding Airwings

It is also possible to use COMMANDER.AddAirwing(myAirwing) function. This does the same as the AddLegion function but might be a bit more intuitive.

Adding Brigades

It is also possible to use COMMANDER.AddBrigade(myBrigade) function. This does the same as the AddLegion function but might be a bit more intuitive.

Adding Fleets

It is also possible to use COMMANDER.AddFleet(myFleet) function. This does the same as the AddLegion function but might be a bit more intuitive.

Adding Missions

Mission can be added via the COMMANDER.AddMission(myMission) function.

Adding OPS Transports

Transportation assignments can be added via the COMMANDER.AddOpsTransport(myTransport) function.

Adding CAP Zones

A CAP zone can be added via the COMMANDER.AddCapZone() function.

Adding Rearming Zones

A rearming zone can be added via the COMMANDER.AddRearmingZone() function.

Adding Refuelling Zones

A refuelling zone can be added via the COMMANDER.AddRefuellingZone() function.

FSM Events

The COMMANDER will

OPSGROUP on Mission

Whenever an OPSGROUP (FLIGHTGROUP, ARMYGROUP or NAVYGROUP) is send on a mission, the OnAfterOpsOnMission() event is triggered. Mission designers can hook into the event with the COMMANDER.OnAfterOpsOnMission() function

function myCommander:OnAfterOpsOnMission(From, Event, To, OpsGroup, Mission)
  -- Your code
end

Canceling a Mission

A mission can be cancelled with the COMMMANDER.MissionCancel() function

myCommander:MissionCancel(myMission)

or

myCommander:__MissionCancel(5*60, myMission)

The last commander cancels the mission after 5 minutes (300 seconds).

The cancel command will be forwarded to all assigned legions and OPS groups, which will abort their mission or remove it from their queue.

Type(s)

Fields and Methods inherited from COMMANDER Description

COMMANDER:AddAirwing(Airwing)

Add an AIRWING to the commander.

COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)

Add an AWACS zone.

COMMANDER:AddBrigade(Brigade)

Add a BRIGADE to the commander.

COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)

Add a CAP zone.

COMMANDER:AddFleet(Fleet)

Add a FLEET to the commander.

COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)

Add a GCICAP zone.

COMMANDER:AddLegion(Legion)

Add a LEGION to the commander.

COMMANDER:AddMission(Mission)

Add mission to mission queue.

COMMANDER:AddOperation(Operation)

Add operation.

COMMANDER:AddOpsTransport(Transport)

Add transport to queue.

COMMANDER:AddRearmingZone(RearmingZone)

Add a rearming zone.

COMMANDER:AddRefuellingZone(RefuellingZone)

Add a refuelling zone.

COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)

Add a refuelling tanker zone.

COMMANDER:AddTarget(Target)

Add target.

COMMANDER:CheckMissionQueue()

Check mission queue and assign ONE planned mission.

COMMANDER:CheckOpsQueue()

Check OPERATIONs queue.

COMMANDER:CheckTargetQueue()

Check target queue and assign ONE valid target by adding it to the mission queue of the COMMANDER.

COMMANDER:CheckTransportQueue()

Check transport queue and assign ONE planned transport.

COMMANDER.ClassName

Name of the class.

COMMANDER:CountAssets(InStock, MissionTypes, Attributes)

Count assets of all assigned legions.

COMMANDER:CountMissions(MissionTypes, OnlyRunning)

Count assets of all assigned legions.

COMMANDER:GetAssets(InStock, Legions, MissionTypes, Attributes)

Count assets of all assigned legions.

COMMANDER:GetAssetsOnMission(MissionTypes)

Get assets on given mission or missions.

COMMANDER:GetCoalition()

Get coalition.

COMMANDER:GetLegionsForMission(Mission)

Check all legions if they are able to do a specific mission type at a certain location with a given number of assets.

COMMANDER:IsMission(Mission)

Check if this mission is already in the queue.

COMMANDER:IsTarget(Target)

Check if a TARGET is already in the queue.

COMMANDER:LegionLost(Legion, Coalition, Country)

Triggers the FSM event "LegionLost".

COMMANDER:MissionAssign(Mission, Legions)

Triggers the FSM event "MissionAssign".

COMMANDER:MissionCancel(Mission)

Triggers the FSM event "MissionCancel".

COMMANDER:New(Coalition, Alias)

Create a new COMMANDER object and start the FSM.

COMMANDER:OnAfterLegionLost(From, Event, To, Legion, Coalition, Country)

On after "LegionLost" event.

COMMANDER:OnAfterMissionAssign(From, Event, To, Mission, Legions)

On after "MissionAssign" event.

COMMANDER:OnAfterMissionCancel(From, Event, To, Mission)

On after "MissionCancel" event.

COMMANDER:OnAfterOpsOnMission(From, Event, To, OpsGroup, Mission)

On after "OpsOnMission" event.

COMMANDER:OnAfterTransportAssign(From, Event, To, Transport, Legions)

On after "TransportAssign" event.

COMMANDER:OnAfterTransportCancel(From, Event, To, Transport)

On after "TransportCancel" event.

COMMANDER:OpsOnMission(OpsGroup, Mission)

Triggers the FSM event "OpsOnMission".

COMMANDER:RecruitAssetsForEscort(Mission, Assets)

Recruit assets performing an escort mission for a given asset.

COMMANDER:RecruitAssetsForMission(Mission)

Recruit assets for a given mission.

COMMANDER:RecruitAssetsForTarget(Target, MissionType, NassetsMin, NassetsMax)

Recruit assets for a given TARGET.

COMMANDER:RecruitAssetsForTransport(Transport, CargoWeight, TotalWeight)

Recruit assets for a given OPS transport.

COMMANDER:RelocateCohort(Cohort, Legion, Delay, NcarriersMin, NcarriersMax, TransportLegions)

Relocate a cohort to another legion.

COMMANDER:RemoveAwacsZone(Zone)

Remove a AWACS zone.

COMMANDER:RemoveGciCapZone(Zone)

Remove a GCI CAP.

COMMANDER:RemoveLegion(Legion)

Remove a LEGION to the commander.

COMMANDER:RemoveMission(Mission)

Remove mission from queue.

COMMANDER:RemoveTankerZone(Zone)

Remove a refuelling tanker zone.

COMMANDER:RemoveTarget(Target)

Remove target from queue.

COMMANDER:RemoveTransport(Transport)

Remove transport from queue.

COMMANDER:SetLimitMission(Limit, MissionType)

Set limit for number of total or specific missions to be executed simultaniously.

COMMANDER:SetVerbosity(VerbosityLevel)

Set verbosity level.

COMMANDER:Start()

Triggers the FSM event "Start".

COMMANDER:Status()

Triggers the FSM event "Status".

COMMANDER:TransportAssign(Transport, Legions)

Triggers the FSM event "TransportAssign".

COMMANDER:TransportCancel(Transport)

Triggers the FSM event "TransportCancel".

COMMANDER:_CheckMissionLimit(MissionType)

Check if limit of missions has been reached.

COMMANDER:_GetCohorts(Legions, Cohorts, Operation)

Get cohorts.

COMMANDER:__LegionLost(delay, Legion, Coalition, Country)

Triggers the FSM event "LegionLost".

COMMANDER:__MissionAssign(delay, Mission, Legions)

Triggers the FSM event "MissionAssign" after a delay.

COMMANDER:__MissionCancel(delay, Mission)

Triggers the FSM event "MissionCancel" after a delay.

COMMANDER:__OpsOnMission(delay, OpsGroup, Mission)

Triggers the FSM event "OpsOnMission" after a delay.

COMMANDER:__Start(delay)

Triggers the FSM event "Start" after a delay.

COMMANDER:__Status(delay)

Triggers the FSM event "Status" after a delay.

COMMANDER:__Stop(delay)

Triggers the FSM event "Stop" after a delay.

COMMANDER:__TransportAssign(delay, Transport, Legions)

Triggers the FSM event "TransportAssign" after a delay.

COMMANDER:__TransportCancel(delay, Transport)

Triggers the FSM event "TransportCancel" after a delay.

COMMANDER.alias

Alias name.

COMMANDER.awacsZones

AWACS zones. Each element is of type #AIRWING.PatrolZone.

COMMANDER.capZones

CAP zones. Each element is of type #AIRWING.PatrolZone.

COMMANDER.chief

Chief of staff.

COMMANDER.coalition

Coalition side of the commander.

COMMANDER.gcicapZones

GCICAP zones. Each element is of type #AIRWING.PatrolZone.

COMMANDER.legions

Table of legions which are commanded.

COMMANDER.lid

Class id string for output to DCS log file.

COMMANDER.limitMission

Table of limits for mission types.

COMMANDER.missionqueue

Mission queue.

COMMANDER:onafterMissionAssign(From, Event, To, Mission, Legions)

On after "MissionAssign" event.

COMMANDER:onafterMissionCancel(From, Event, To, Mission)

On after "MissionCancel" event.

COMMANDER:onafterOpsOnMission(From, Event, To, OpsGroup, Mission)

On after "OpsOnMission".

COMMANDER:onafterStart(Group, From, Event, To)

On after Start event.

COMMANDER:onafterStatus(Group, From, Event, To)

On after "Status" event.

COMMANDER:onafterTransportAssign(From, Event, To, Transport, Legions)

On after "TransportAssign" event.

COMMANDER:onafterTransportCancel(From, Event, To, Transport)

On after "TransportCancel" event.

COMMANDER.opsqueue

Operations queue.

COMMANDER.rearmingZones

Rearming zones. Each element is of type #BRIGADE.SupplyZone.

COMMANDER.refuellingZones

Refuelling zones. Each element is of type #BRIGADE.SupplyZone.

COMMANDER.tankerZones

Tanker zones. Each element is of type #AIRWING.TankerZone.

COMMANDER.targetqueue

Target queue.

COMMANDER.transportqueue

Transport queue.

COMMANDER.verbose

Verbosity level.

COMMANDER.version

COMMANDER class version.

Fields and Methods inherited from FSM Description

COMMANDER:AddEndState(State)

Adds an End state.

COMMANDER:AddProcess(From, Event, Process, ReturnEvents)

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

COMMANDER:AddScore(State, ScoreText, Score)

Adds a score for the FSM to be achieved.

COMMANDER:AddScoreProcess(From, Event, State, ScoreText, Score)

Adds a score for the FSM_PROCESS to be achieved.

COMMANDER:AddTransition(From, Event, To)

Add a new transition rule to the FSM.

COMMANDER.CallScheduler

COMMANDER.Events

COMMANDER:GetCurrentState()

Get current state.

COMMANDER:GetEndStates()

Returns the End states.

COMMANDER:GetProcess(From, Event)

COMMANDER:GetProcesses()

Returns a table of the SubFSM rules defined within the FSM.

COMMANDER:GetScores()

Returns a table with the scores defined.

COMMANDER:GetStartState()

Returns the start state of the FSM.

COMMANDER:GetState()

Get current state.

COMMANDER:GetSubs()

Returns a table with the Subs defined.

COMMANDER:GetTransitions()

Returns a table of the transition rules defined within the FSM.

COMMANDER:Is(State)

Check if FSM is in state.

COMMANDER:LoadCallBacks(CallBackTable)

Load call backs.

COMMANDER:New()

Creates a new FSM object.

COMMANDER.Scores

COMMANDER:SetProcess(From, Event, Fsm)

COMMANDER:SetStartState(State)

Sets the start state of the FSM.

COMMANDER._EndStates

COMMANDER._EventSchedules

COMMANDER._Processes

COMMANDER._Scores

COMMANDER._StartState

COMMANDER._Transitions

COMMANDER:_add_to_map(Map, Event)

Add to map.

COMMANDER:_call_handler(step, trigger, params, EventName)

Call handler.

COMMANDER:_create_transition(EventName)

Create transition.

COMMANDER:_delayed_transition(EventName)

Delayed transition.

COMMANDER:_eventmap(Events, EventStructure)

Event map.

COMMANDER:_gosub(ParentFrom, ParentEvent)

Go sub.

COMMANDER:_handler(EventName, ...)

Handler.

COMMANDER:_isendstate(Current)

Is end state.

COMMANDER:_submap(subs, sub, name)

Sub maps.

COMMANDER:can(e)

Check if can do an event.

COMMANDER:cannot(e)

Check if cannot do an event.

COMMANDER.current

COMMANDER.endstates

COMMANDER:is(State, state)

Check if FSM is in state.

COMMANDER.options

COMMANDER.subs

COMMANDER class.

Field(s)

#string COMMANDER.ClassName

Name of the class.

#string COMMANDER.alias

Alias name.

#table COMMANDER.awacsZones

AWACS zones. Each element is of type #AIRWING.PatrolZone.

#table COMMANDER.capZones

CAP zones. Each element is of type #AIRWING.PatrolZone.

#number COMMANDER.coalition

Coalition side of the commander.

#table COMMANDER.gcicapZones

GCICAP zones. Each element is of type #AIRWING.PatrolZone.

#table COMMANDER.legions

Table of legions which are commanded.

#string COMMANDER.lid

Class id string for output to DCS log file.

#table COMMANDER.limitMission

Table of limits for mission types.

#table COMMANDER.missionqueue

Mission queue.

#table COMMANDER.opsqueue

Operations queue.

#table COMMANDER.rearmingZones

Rearming zones. Each element is of type #BRIGADE.SupplyZone.

#table COMMANDER.refuellingZones

Refuelling zones. Each element is of type #BRIGADE.SupplyZone.

#table COMMANDER.tankerZones

Tanker zones. Each element is of type #AIRWING.TankerZone.

#table COMMANDER.targetqueue

Target queue.

#table COMMANDER.transportqueue

Transport queue.

#number COMMANDER.verbose

Verbosity level.

#string COMMANDER.version

COMMANDER class version.

Function(s)

Add an AIRWING to the commander.

Defined in:

COMMANDER

Parameter:

The airwing to add.

Return value:

self

Add an AWACS zone.

Defined in:

COMMANDER

Parameters:

Zone.

#number Altitude

Orbit altitude in feet. Default is 12,000 feet.

#number Speed

Orbit speed in KIAS. Default 350 kts.

#number Heading

Heading of race-track pattern in degrees. Default 270 (East to West).

#number Leg

Length of race-track in NM. Default 30 NM.

Return value:

The AWACS zone data.

Add a BRIGADE to the commander.

Defined in:

COMMANDER

Parameter:

The brigade to add.

Return value:

self

Add a CAP zone.

Defined in:

COMMANDER

Parameters:

CapZone Zone.

#number Altitude

Orbit altitude in feet. Default is 12,000 feet.

#number Speed

Orbit speed in KIAS. Default 350 kts.

#number Heading

Heading of race-track pattern in degrees. Default 270 (East to West).

#number Leg

Length of race-track in NM. Default 30 NM.

Return value:

The CAP zone data.

Add a FLEET to the commander.

Defined in:

COMMANDER

Parameter:

The fleet to add.

Return value:

self

Add a GCICAP zone.

Defined in:

COMMANDER

Parameters:

CapZone Zone.

#number Altitude

Orbit altitude in feet. Default is 12,000 feet.

#number Speed

Orbit speed in KIAS. Default 350 kts.

#number Heading

Heading of race-track pattern in degrees. Default 270 (East to West).

#number Leg

Length of race-track in NM. Default 30 NM.

Return value:

The CAP zone data.

Add a LEGION to the commander.

Defined in:

COMMANDER

Parameter:

The legion to add.

Return value:

self

Add mission to mission queue.

Defined in:

COMMANDER

Parameter:

Mission to be added.

Return value:

self

Add operation.

Defined in:

COMMANDER

Parameter:

The operation to be added.

Return value:

self

Add transport to queue.

Defined in:

COMMANDER

Parameter:

The OPS transport to be added.

Return value:

self

Add a rearming zone.

Defined in:

COMMANDER

Parameter:

Core.Zone#ZONE RearmingZone

Rearming zone.

Return value:

The rearming zone data.

Add a refuelling zone.

Defined in:

COMMANDER

Parameter:

Core.Zone#ZONE RefuellingZone

Refuelling zone.

Return value:

The refuelling zone data.

Add a refuelling tanker zone.

Defined in:

COMMANDER

Parameters:

Zone.

#number Altitude

Orbit altitude in feet. Default is 12,000 feet.

#number Speed

Orbit speed in KIAS. Default 350 kts.

#number Heading

Heading of race-track pattern in degrees. Default 270 (East to West).

#number Leg

Length of race-track in NM. Default 30 NM.

#number RefuelSystem

Refuelling system.

Return value:

The tanker zone data.

Add target.

Defined in:

COMMANDER

Parameter:

Target object to be added.

Return value:

self

Check mission queue and assign ONE planned mission.

Defined in:

COMMANDER

Check OPERATIONs queue.

Defined in:

COMMANDER

Check target queue and assign ONE valid target by adding it to the mission queue of the COMMANDER.

Defined in:

COMMANDER

Check transport queue and assign ONE planned transport.

Defined in:

COMMANDER

Count assets of all assigned legions.

Defined in:

COMMANDER

Parameters:

#boolean InStock

If true, only assets that are in the warehouse stock/inventory are counted.

#table MissionTypes

(Optional) Count only assest that can perform certain mission type(s). Default is all types.

#table Attributes

(Optional) Count only assest that have a certain attribute(s), e.g. WAREHOUSE.Attribute.AIR_BOMBER.

Return value:

#number:

Amount of asset groups.

Count assets of all assigned legions.

Defined in:

COMMANDER

Parameters:

#table MissionTypes

(Optional) Count only missions of these types. Default is all types.

#boolean OnlyRunning

If true, only count running missions.

Return value:

#number:

Amount missions.

Count assets of all assigned legions.

Defined in:

COMMANDER

Parameters:

#boolean InStock

If true, only assets that are in the warehouse stock/inventory are counted.

#table Legions

(Optional) Table of legions. Default is all legions.

#table MissionTypes

(Optional) Count only assest that can perform certain mission type(s). Default is all types.

#table Attributes

(Optional) Count only assest that have a certain attribute(s), e.g. WAREHOUSE.Attribute.AIR_BOMBER.

Return value:

#number:

Amount of asset groups.

Get assets on given mission or missions.

Defined in:

COMMANDER

Parameter:

#table MissionTypes

Types on mission to be checked. Default all.

Return value:

#table:

Assets on pending requests.

Get coalition.

Defined in:

COMMANDER

Return value:

#number:

Coalition.

Check all legions if they are able to do a specific mission type at a certain location with a given number of assets.

Defined in:

COMMANDER

Parameter:

The mission.

Return value:

#table:

Table of LEGIONs that can do the mission and have at least one asset available right now.

Check if this mission is already in the queue.

Defined in:

COMMANDER

Parameter:

The mission.

Return value:

#boolean:

If true, this mission is in the queue.

Check if a TARGET is already in the queue.

Defined in:

COMMANDER

Parameter:

Target object to be added.

Return value:

#boolean:

If true, target exists in the target queue.

Triggers the FSM event "LegionLost".

Defined in:

COMMANDER

Parameters:

The legion that was lost.

DCS#coalition.side Coalition

which captured the warehouse.

DCS#country.id Country

which has captured the warehouse.

Triggers the FSM event "MissionAssign".

Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!

Defined in:

COMMANDER

Parameters:

The mission.

#table Legions

The Legion(s) to which the mission is assigned.

Triggers the FSM event "MissionCancel".

Defined in:

COMMANDER

Parameter:

The mission.

Create a new COMMANDER object and start the FSM.

Defined in:

COMMANDER

Parameters:

#number Coalition

Coaliton of the commander.

#string Alias

Some name you want the commander to be called.

Return value:

self

On after "LegionLost" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The legion that was lost.

DCS#coalition.side Coalition

which captured the warehouse.

DCS#country.id Country

which has captured the warehouse.

On after "MissionAssign" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The mission.

#table Legions

The Legion(s) to which the mission is assigned.

On after "MissionCancel" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The mission.

On after "OpsOnMission" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The OPS group on mission.

The mission.

On after "TransportAssign" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The transport.

#table Legions

The legion(s) to which this transport is assigned.

On after "TransportCancel" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The transport.

Triggers the FSM event "OpsOnMission".

Defined in:

COMMANDER

Parameters:

The OPS group on mission.

The mission.

Recruit assets performing an escort mission for a given asset.

Defined in:

COMMANDER

Parameters:

The mission.

#table Assets

Table of assets to be escorted.

Return value:

#boolean:

If true, enough assets could be recruited or no escort was required in the first place.

Recruit assets for a given mission.

Defined in:

COMMANDER

Parameter:

The mission.

Return values:

#boolean:

If true enough assets could be recruited.

#table:

Recruited assets.

#table:

Legions that have recruited assets.

Recruit assets for a given TARGET.

Defined in:

COMMANDER

Parameters:

The target.

#string MissionType

Mission Type.

#number NassetsMin

Min number of required assets.

#number NassetsMax

Max number of required assets.

Return values:

#boolean:

If true enough assets could be recruited.

#table:

Assets that have been recruited from all legions.

#table:

Legions that have recruited assets.

Recruit assets for a given OPS transport.

Defined in:

COMMANDER

Parameters:

The OPS transport.

#number CargoWeight

Weight of the heaviest cargo group.

#number TotalWeight

Total weight of all cargo groups.

Return values:

#boolean:

If true, enough assets could be recruited.

#table:

Recruited assets.

#table:

Legions that have recruited assets.

Relocate a cohort to another legion.

Assets in stock are spawned and routed to the new legion. If assets are spawned, running missions will be cancelled. Cohort assets will not be available until relocation is finished.

Defined in:

COMMANDER

Parameters:

The cohort to be relocated.

The legion where the cohort is relocated to.

#number Delay

Delay in seconds before relocation takes place. Default nil, i.e. ASAP.

#number NcarriersMin

Min number of transport carriers in case the troops should be transported. Default nil for no transport.

#number NcarriersMax

Max number of transport carriers.

#table TransportLegions

Legion(s) assigned for transportation. Default is all legions of the commander.

Return value:

self

Remove a AWACS zone.

Defined in:

COMMANDER

Parameter:

Zone, where the flight orbits.

Remove a GCI CAP.

Defined in:

COMMANDER

Parameter:

Zone, where the flight orbits.

Remove a LEGION to the commander.

Defined in:

COMMANDER

Parameter:

The legion to be removed.

Return value:

self

Remove mission from queue.

Defined in:

COMMANDER

Parameter:

Mission to be removed.

Return value:

self

Remove a refuelling tanker zone.

Defined in:

COMMANDER

Parameter:

Zone, where the flight orbits.

Remove target from queue.

Defined in:

COMMANDER

Parameter:

The target.

Return value:

self

Remove transport from queue.

Defined in:

COMMANDER

Parameter:

The OPS transport to be removed.

Return value:

self

Set limit for number of total or specific missions to be executed simultaniously.

Defined in:

COMMANDER

Parameters:

#number Limit

Number of max. mission of this type. Default 10.

#string MissionType

Type of mission, e.g. AUFTRAG.Type.BAI. Default "Total" for total number of missions.

Return value:

self

Set verbosity level.

Defined in:

COMMANDER

Parameter:

#number VerbosityLevel

Level of output (higher=more). Default 0.

Return value:

self

Triggers the FSM event "Start".

Starts the COMMANDER.

Defined in:

COMMANDER

Triggers the FSM event "Status".

Defined in:

COMMANDER

Triggers the FSM event "TransportAssign".

Defined in:

COMMANDER

Parameters:

The transport.

#table Legions

The legion(s) to which this transport is assigned.

Triggers the FSM event "TransportCancel".

Defined in:

COMMANDER

Parameter:

The transport.

Check if limit of missions has been reached.

Defined in:

COMMANDER

Parameter:

#string MissionType

Type of mission.

Return value:

#boolean:

If true, mission limit has not been reached. If false, limit has been reached.

Get cohorts.

Defined in:

COMMANDER

Parameters:

#table Legions

Special legions.

#table Cohorts

Special cohorts.

Operation.

Return value:

#table:

Cohorts.

Triggers the FSM event "LegionLost".

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The legion that was lost.

DCS#coalition.side Coalition

which captured the warehouse.

DCS#country.id Country

which has captured the warehouse.

Triggers the FSM event "MissionAssign" after a delay.

Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The mission.

#table Legions

The Legion(s) to which the mission is assigned.

Triggers the FSM event "MissionCancel" after a delay.

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The mission.

Triggers the FSM event "OpsOnMission" after a delay.

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The OPS group on mission.

The mission.

Triggers the FSM event "Start" after a delay.

Starts the COMMANDER.

Defined in:

COMMANDER

Parameter:

#number delay

Delay in seconds.

Triggers the FSM event "Status" after a delay.

Defined in:

COMMANDER

Parameter:

#number delay

Delay in seconds.

Triggers the FSM event "Stop" after a delay.

Stops the COMMANDER.

Defined in:

COMMANDER

Parameter:

#number delay

Delay in seconds.

Triggers the FSM event "TransportAssign" after a delay.

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The transport.

#table Legions

The legion(s) to which this transport is assigned.

Triggers the FSM event "TransportCancel" after a delay.

Defined in:

COMMANDER

Parameters:

#number delay

Delay in seconds.

The transport.

On after "MissionAssign" event.

Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission already.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The mission.

#table Legions

The Legion(s) to which the mission is assigned.

On after "MissionCancel" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The mission.

On after "OpsOnMission".

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Ops group on mission

The requested mission.

On after Start event.

Starts the FLIGHTGROUP FSM and event handlers.

Defined in:

COMMANDER

Parameters:

Flight group.

#string From

From state.

#string Event

Event.

#string To

To state.

On after "Status" event.

Defined in:

COMMANDER

Parameters:

Flight group.

#string From

From state.

#string Event

Event.

#string To

To state.

On after "TransportAssign" event.

Transport is added to a LEGION transport queue.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The transport.

#table Legions

The legion(s) to which this transport is assigned.

On after "TransportCancel" event.

Defined in:

COMMANDER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The transport.

Field(s)

#string COMMANDER.ClassName

Name of the class.

#string COMMANDER.alias

Alias name.

#table COMMANDER.awacsZones

AWACS zones. Each element is of type #AIRWING.PatrolZone.

#table COMMANDER.capZones

CAP zones. Each element is of type #AIRWING.PatrolZone.

#number COMMANDER.coalition

Coalition side of the commander.

#table COMMANDER.gcicapZones

GCICAP zones. Each element is of type #AIRWING.PatrolZone.

#table COMMANDER.legions

Table of legions which are commanded.

#string COMMANDER.lid

Class id string for output to DCS log file.

#table COMMANDER.limitMission

Table of limits for mission types.

#table COMMANDER.missionqueue

Mission queue.

#table COMMANDER.opsqueue

Operations queue.

#table COMMANDER.rearmingZones

Rearming zones. Each element is of type #BRIGADE.SupplyZone.

#table COMMANDER.refuellingZones

Refuelling zones. Each element is of type #BRIGADE.SupplyZone.

#table COMMANDER.tankerZones

Tanker zones. Each element is of type #AIRWING.TankerZone.

#table COMMANDER.targetqueue

Target queue.

#table COMMANDER.transportqueue

Transport queue.

#number COMMANDER.verbose

Verbosity level.

#string COMMANDER.version

COMMANDER class version.

Function(s)

Adds an End state.

Defined in:

Parameter:

#string State

The FSM state.

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

An sub-process FSM.

#table ReturnEvents

A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.

Return value:

The SubFSM.

Adds a score for the FSM to be achieved.

Defined in:

Parameters:

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Adds a score for the FSM_PROCESS to be achieved.

Defined in:

Parameters:

#string From

is the From State of the main process.

#string Event

is the Event of the main process.

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Add a new transition rule to the FSM.

A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

#string To

The To state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns the End states.

Defined in:

Return value:

#table:

End states.

Defined in:

Parameters:

From

Event

Returns a table of the SubFSM rules defined within the FSM.

Defined in:

Return value:

#table:

Sub processes.

Returns a table with the scores defined.

Defined in:

Return value:

#table:

Scores.

Returns the start state of the FSM.

Defined in:

Return value:

#string:

A string containing the start state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns a table with the Subs defined.

Defined in:

Return value:

#table:

Sub processes.

Returns a table of the transition rules defined within the FSM.

Defined in:

Return value:

#table:

Transitions.

Check if FSM is in state.

Defined in:

Parameter:

#string State

State name.

Return value:

#boolean:

If true, FSM is in this state.

Load call backs.

Defined in:

Parameter:

#table CallBackTable

Table of call backs.

Creates a new FSM object.

Defined in:

Return value:

#FSM:

Defined in:

Parameters:

From

Event

Fsm

Sets the start state of the FSM.

Defined in:

Parameter:

#string State

A string defining the start state.

Add to map.

Defined in:

Parameters:

#table Map

Map.

#table Event

Event table.

Call handler.

Defined in:

Parameters:

#string step

Step "onafter", "onbefore", "onenter", "onleave".

#string trigger

Trigger.

#table params

Parameters.

#string EventName

Event name.

Return value:

Value.

Create transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Delayed transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Event map.

Defined in:

Parameters:

#table Events

Events.

#table EventStructure

Event structure.

Go sub.

Defined in:

Parameters:

#string ParentFrom

Parent from state.

#string ParentEvent

Parent event name.

Return value:

#table:

Subs.

Handler.

Defined in:

Parameters:

#string EventName

Event name.

...

Arguments.

Is end state.

Defined in:

Parameter:

#string Current

Current state name.

Return values:

#table:

FSM parent.

#string:

Event name.

Sub maps.

Defined in:

Parameters:

#table subs

Subs.

#table sub

Sub.

#string name

Name.

Check if can do an event.

Defined in:

Parameter:

#string e

Event name.

Return values:

#boolean:

If true, FSM can do the event.

#string:

To state.

Check if cannot do an event.

Defined in:

Parameter:

#string e

Event name.

Return value:

#boolean:

If true, FSM cannot do the event.

Check if FSM is in state.

Defined in:

Parameters:

#string State

State name.

state

Return value:

#boolean:

If true, FSM is in this state.