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Module Wrapper.Marker

Wrapper - Markers On the F10 map.

Main Features:

  • Convenient handling of markers via multiple user API functions.
  • Update text and position of marker easily via scripting.
  • Delay creation and removal of markers via (optional) parameters.
  • Retrieve data such as text and coordinate.
  • Marker specific FSM events when a marker is added, removed or changed.
  • Additional FSM events when marker text or position is changed.

Author: funkyfranky

Global(s)

Global MARKER

Just because...

#MARKER MARKER

Just because...


The MARKER Class Idea

The MARKER class simplifies creating, updating and removing of markers on the F10 map.

Create a Marker

-- Create a MARKER object at Batumi with a trivial text.
local Coordinate = AIRBASE:FindByName( "Batumi" ):GetCoordinate()
mymarker = MARKER:New( Coordinate, "I am Batumi Airfield" )

Now this does not show the marker yet. We still need to specify to whom it is shown. There are several options, i.e. show the marker to everyone, to a specific coalition only, or only to a specific group.

For Everyone

If the marker should be visible to everyone, you can use the :ToAll() function.

mymarker = MARKER:New( Coordinate, "I am Batumi Airfield" ):ToAll()

For a Coalition

If the maker should be visible to a specific coalition, you can use the :ToCoalition() function.

mymarker = MARKER:New( Coordinate , "I am Batumi Airfield" ):ToCoalition( coalition.side.BLUE )

This would show the marker only to the Blue coalition.

For a Group

mymarker = MARKER:New( Coordinate , "Target Location" ):ToGroup( tankGroup )

Removing a Marker

mymarker:Remove(60)

This removes the marker after 60 seconds

Updating a Marker

The marker text and coordinate can be updated easily as shown below.

However, note that updating involves to remove and recreate the marker if either text or its coordinate is changed. This is a DCS scripting engine limitation.

Update Text

If you created a marker "mymarker" as shown above, you can update the displayed test by

mymarker:UpdateText( "I am the new text at Batumi" )

The update can also be delayed by, e.g. 90 seconds, using

mymarker:UpdateText( "I am the new text at Batumi", 90 )

Update Coordinate

If you created a marker "mymarker" as shown above, you can update its coordinate on the F10 map by

mymarker:UpdateCoordinate( NewCoordinate )

The update can also be delayed by, e.g. 60 seconds, using

mymarker:UpdateCoordinate( NewCoordinate , 60 )

Retrieve Data

The important data as the displayed text and the coordinate of the marker can be retrieved easily.

Text

local text  =mymarker:GetText()
env.info( "Marker Text = " .. text )

Coordinate

local Coordinate = mymarker:GetCoordinate()
env.info( "Marker Coordinate LL DSM = " .. Coordinate:ToStringLLDMS() )

FSM Events

Moose creates additional events, so called FSM event, when markers are added, changed, removed, and text or the coordinate is updated.

These events can be captured and used for processing via OnAfter functions as shown below.

Added

Changed

Removed

TextUpdate

CoordUpdate

Examples

Global _MARKERID

Marker ID.

#number _MARKERID

Marker ID.

Running number.

Type(s)

MARKER , extends Core.Fsm#FSM
Fields and Methods inherited from MARKER Description

MARKER:Added(EventData)

Triggers the FSM event "Added".

MARKER:Changed(EventData)

Triggers the FSM event "Changed".

MARKER.ClassName

Name of the class.

MARKER:CoordUpdate(Coordinate)

Triggers the FSM event "CoordUpdate".

MARKER.Debug

Debug mode. Messages to all about status.

MARKER:GetCoordinate()

Get position of the marker.

MARKER:GetText()

Get text that is displayed in the marker panel.

MARKER:IsInvisible()

Check if marker is currently invisible on the F10 map.

MARKER:IsVisible()

Check if marker is currently visible on the F10 map.

MARKER:Message(Text)

Set message that is displayed on screen if the marker is added.

MARKER:New(Coordinate, Text)

Create a new MARKER class object.

MARKER:OnAfterAdded(From, Event, To, EventData)

On after "Added" event user function.

MARKER:OnAfterChanged(From, Event, To, EventData)

On after "Changed" event user function.

MARKER:OnAfterCoordUpdate(From, Event, To, Coordinate)

On after "CoordUpdate" event user function.

MARKER:OnAfterRemoved(From, Event, To, EventData)

On after "Removed" event user function.

MARKER:OnAfterTextUpdate(From, Event, To, Text)

On after "TextUpdate" event user function.

MARKER:OnEventMarkAdded(EventData)

Event function when a MARKER is added.

MARKER:OnEventMarkChange(EventData)

Event function when a MARKER changed.

MARKER:OnEventMarkRemoved(EventData)

Event function when a MARKER is removed.

MARKER:ReadOnly()

Marker is readonly.

MARKER:ReadWrite()

Marker is read and write.

MARKER:Refresh(Delay)

Refresh the marker.

MARKER:Remove(Delay)

Remove a marker.

MARKER:Removed(EventData)

Triggers the FSM event "Removed".

MARKER:SetText(Text)

Set text that is displayed in the marker panel.

MARKER:TextUpdate(Text)

Triggers the FSM event "TextUpdate".

MARKER:ToAll(Delay)

Place marker visible for everyone.

MARKER:ToBlue(Delay)

Place marker visible for the blue coalition only.

MARKER:ToCoalition(Coalition, Delay)

Place marker visible for a specific coalition only.

MARKER:ToGroup(Group, Delay)

Place marker visible for a specific group only.

MARKER:ToNeutral(Delay)

Place marker visible for the neutral coalition only.

MARKER:ToRed(Delay)

Place marker visible for the blue coalition only.

MARKER:UpdateCoordinate(Coordinate, Delay)

Update the coordinate where the marker is displayed.

MARKER:UpdateText(Text, Delay)

Update the text displayed on the mark panel.

MARKER:__Added(EventData)

Triggers the delayed FSM event "Added".

MARKER:__Changed(EventData)

Triggers the delayed FSM event "Changed".

MARKER:__CoordUpdate(Coordinate)

Triggers the delayed FSM event "CoordUpdate".

MARKER:__Removed(EventData)

Triggers the delayed FSM event "Removed".

MARKER:__TextUpdate(Text)

Triggers the delayed FSM event "TextUpdate".

MARKER.coalition

Coalition to which the marker is displayed.

MARKER.coordinate

Coordinate of the mark.

MARKER.groupid

MARKER.groupname

MARKER.lid

Class id string for output to DCS log file.

MARKER.message

Message displayed when the mark is added.

MARKER.mid

Marker ID.

MARKER.myid

MARKER:onafterAdded(From, Event, To, EventData)

On after "Added" event.

MARKER:onafterChanged(From, Event, To, EventData)

On after "Changed" event.

MARKER:onafterCoordUpdate(From, Event, To, Coordinate)

On after "CoordUpdate" event.

MARKER:onafterRemoved(From, Event, To, EventData)

On after "Removed" event.

MARKER:onafterTextUpdate(From, Event, To, Text)

On after "TextUpdate" event.

MARKER.readonly

Marker is read-only.

MARKER.shown

MARKER.text

Text displayed in the mark panel.

MARKER.toall

MARKER.tocoalition

MARKER.togroup

MARKER.version

Marker class version.

Fields and Methods inherited from FSM Description

MARKER:AddEndState(State)

Adds an End state.

MARKER:AddProcess(From, Event, Process, ReturnEvents)

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

MARKER:AddScore(State, ScoreText, Score)

Adds a score for the FSM to be achieved.

MARKER:AddScoreProcess(From, Event, State, ScoreText, Score)

Adds a score for the FSM_PROCESS to be achieved.

MARKER:AddTransition(From, Event, To)

Add a new transition rule to the FSM.

MARKER.CallScheduler

MARKER.Events

MARKER:GetCurrentState()

Get current state.

MARKER:GetEndStates()

Returns the End states.

MARKER:GetProcess(From, Event)

MARKER:GetProcesses()

Returns a table of the SubFSM rules defined within the FSM.

MARKER:GetScores()

Returns a table with the scores defined.

MARKER:GetStartState()

Returns the start state of the FSM.

MARKER:GetState()

Get current state.

MARKER:GetSubs()

Returns a table with the Subs defined.

MARKER:GetTransitions()

Returns a table of the transition rules defined within the FSM.

MARKER:Is(State)

Check if FSM is in state.

MARKER:LoadCallBacks(CallBackTable)

Load call backs.

MARKER:New()

Creates a new FSM object.

MARKER.Scores

MARKER:SetProcess(From, Event, Fsm)

MARKER:SetStartState(State)

Sets the start state of the FSM.

MARKER._EndStates

MARKER._EventSchedules

MARKER._Processes

MARKER._Scores

MARKER._StartState

MARKER._Transitions

MARKER:_add_to_map(Map, Event)

Add to map.

MARKER:_call_handler(step, trigger, params, EventName)

Call handler.

MARKER:_create_transition(EventName)

Create transition.

MARKER:_delayed_transition(EventName)

Delayed transition.

MARKER:_eventmap(Events, EventStructure)

Event map.

MARKER:_gosub(ParentFrom, ParentEvent)

Go sub.

MARKER:_handler(EventName, ...)

Handler.

MARKER:_isendstate(Current)

Is end state.

MARKER:_submap(subs, sub, name)

Sub maps.

MARKER:can(e)

Check if can do an event.

MARKER:cannot(e)

Check if cannot do an event.

MARKER.current

MARKER.endstates

MARKER:is(State, state)

Check if FSM is in state.

MARKER.options

MARKER.subs

Marker class.

Field(s)

#string MARKER.ClassName

Name of the class.

#boolean MARKER.Debug

Debug mode. Messages to all about status.

#number MARKER.coalition

Coalition to which the marker is displayed.

Core.Point#COORDINATE MARKER.coordinate

Coordinate of the mark.

#string MARKER.lid

Class id string for output to DCS log file.

#string MARKER.message

Message displayed when the mark is added.

#number MARKER.mid

Marker ID.

#boolean MARKER.readonly

Marker is read-only.

#boolean MARKER.shown
#string MARKER.text

Text displayed in the mark panel.

#boolean MARKER.toall
#boolean MARKER.togroup
#string MARKER.version

Marker class version.

Function(s)

Triggers the FSM event "Added".

Defined in:

MARKER

Parameter:

Event data table.

Triggers the FSM event "Changed".

Defined in:

MARKER

Parameter:

Event data table.

Triggers the FSM event "CoordUpdate".

Defined in:

MARKER

Parameter:

The new Coordinate.

Get position of the marker.

Defined in:

MARKER

Return value:

The coordinate of the marker.

Get text that is displayed in the marker panel.

Defined in:

MARKER

Return value:

#string:

Marker text.

Check if marker is currently invisible on the F10 map.

Defined in:

MARKER

Return value:

Check if marker is currently visible on the F10 map.

Defined in:

MARKER

Return value:

#boolean:

True if the marker is currently visible.

Set message that is displayed on screen if the marker is added.

Defined in:

MARKER

Parameter:

#string Text

Message displayed when the marker is added.

Return value:

self

Create a new MARKER class object.

Defined in:

MARKER

Parameters:

Coordinate where to place the marker.

#string Text

Text displayed on the mark panel.

Return value:

self

On after "Added" event user function.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "Changed" event user function.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "CoordUpdate" event user function.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The updated Coordinate.

On after "Removed" event user function.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "TextUpdate" event user function.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

#string Text

The new text.

Event function when a MARKER is added.

Defined in:

MARKER

Parameter:

Event function when a MARKER changed.

Defined in:

MARKER

Parameter:

Event function when a MARKER is removed.

Defined in:

MARKER

Parameter:

Marker is readonly.

Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.

Defined in:

MARKER

Return value:

self

Marker is read and write.

Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.

Defined in:

MARKER

Return value:

self

Refresh the marker.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Remove a marker.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is removed.

Return value:

self

Triggers the FSM event "Removed".

Defined in:

MARKER

Parameter:

Event data table.

Set text that is displayed in the marker panel.

Note this does not show the marker.

Defined in:

MARKER

Parameter:

#string Text

Marker text. Default is an empty string "".

Return value:

self

Triggers the FSM event "TextUpdate".

Defined in:

MARKER

Parameter:

#string Text

The new text.

Place marker visible for everyone.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Place marker visible for the blue coalition only.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Place marker visible for a specific coalition only.

Defined in:

MARKER

Parameters:

#number Coalition

Coalition 1=Red, 2=Blue, 0=Neutral. See coalition.side.RED.

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Place marker visible for a specific group only.

Defined in:

MARKER

Parameters:

The group to which the marker is displayed.

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Place marker visible for the neutral coalition only.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Place marker visible for the blue coalition only.

Defined in:

MARKER

Parameter:

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Update the coordinate where the marker is displayed.

Defined in:

MARKER

Parameters:

The new coordinate.

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Update the text displayed on the mark panel.

Defined in:

MARKER

Parameters:

#string Text

Updated text.

#number Delay

(Optional) Delay in seconds, before the marker is created.

Return value:

self

Triggers the delayed FSM event "Added".

Defined in:

MARKER

Parameter:

Event data table.

Triggers the delayed FSM event "Changed".

Defined in:

MARKER

Parameter:

Event data table.

Triggers the delayed FSM event "CoordUpdate".

Defined in:

MARKER

Parameter:

The updated Coordinate.

Triggers the delayed FSM event "Removed".

Defined in:

MARKER

Parameter:

Event data table.

Triggers the delayed FSM event "TextUpdate".

Defined in:

MARKER

Parameter:

#string Text

The new text.

On after "Added" event.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "Changed" event.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "CoordUpdate" event.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

The updated coordinates.

On after "Removed" event.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

Event data table.

On after "TextUpdate" event.

Defined in:

MARKER

Parameters:

#string From

From state.

#string Event

Event.

#string To

To state.

#string Text

The updated text, displayed in the mark panel.

Field(s)

#string MARKER.ClassName

Name of the class.

#boolean MARKER.Debug

Debug mode. Messages to all about status.

#number MARKER.coalition

Coalition to which the marker is displayed.

Core.Point#COORDINATE MARKER.coordinate

Coordinate of the mark.

#string MARKER.lid

Class id string for output to DCS log file.

#string MARKER.message

Message displayed when the mark is added.

#number MARKER.mid

Marker ID.

#boolean MARKER.readonly

Marker is read-only.

#boolean MARKER.shown
#string MARKER.text

Text displayed in the mark panel.

#boolean MARKER.toall
#boolean MARKER.togroup
#string MARKER.version

Marker class version.

Function(s)

Adds an End state.

Defined in:

Parameter:

#string State

The FSM state.

Set the default #FSM_PROCESS template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

An sub-process FSM.

#table ReturnEvents

A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.

Return value:

The SubFSM.

Adds a score for the FSM to be achieved.

Defined in:

Parameters:

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Adds a score for the FSM_PROCESS to be achieved.

Defined in:

Parameters:

#string From

is the From State of the main process.

#string Event

is the Event of the main process.

#string State

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

#string ScoreText

is a text describing the score that is given according the status.

#number Score

is a number providing the score of the status.

Return value:

#FSM:

self

Add a new transition rule to the FSM.

A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.

Defined in:

Parameters:

#table From

Can contain a string indicating the From state or a table of strings containing multiple From states.

#string Event

The Event name.

#string To

The To state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns the End states.

Defined in:

Return value:

#table:

End states.

Defined in:

Parameters:

From

Event

Returns a table of the SubFSM rules defined within the FSM.

Defined in:

Return value:

#table:

Sub processes.

Returns a table with the scores defined.

Defined in:

Return value:

#table:

Scores.

Returns the start state of the FSM.

Defined in:

Return value:

#string:

A string containing the start state.

Get current state.

Defined in:

Return value:

#string:

Current FSM state.

Returns a table with the Subs defined.

Defined in:

Return value:

#table:

Sub processes.

Returns a table of the transition rules defined within the FSM.

Defined in:

Return value:

#table:

Transitions.

Check if FSM is in state.

Defined in:

Parameter:

#string State

State name.

Return value:

#boolean:

If true, FSM is in this state.

Load call backs.

Defined in:

Parameter:

#table CallBackTable

Table of call backs.

Creates a new FSM object.

Defined in:

Return value:

#FSM:

Defined in:

Parameters:

From

Event

Fsm

Sets the start state of the FSM.

Defined in:

Parameter:

#string State

A string defining the start state.

Add to map.

Defined in:

Parameters:

#table Map

Map.

#table Event

Event table.

Call handler.

Defined in:

Parameters:

#string step

Step "onafter", "onbefore", "onenter", "onleave".

#string trigger

Trigger.

#table params

Parameters.

#string EventName

Event name.

Return value:

Value.

Create transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Delayed transition.

Defined in:

Parameter:

#string EventName

Event name.

Return value:

#function:

Function.

Event map.

Defined in:

Parameters:

#table Events

Events.

#table EventStructure

Event structure.

Go sub.

Defined in:

Parameters:

#string ParentFrom

Parent from state.

#string ParentEvent

Parent event name.

Return value:

#table:

Subs.

Handler.

Defined in:

Parameters:

#string EventName

Event name.

...

Arguments.

Is end state.

Defined in:

Parameter:

#string Current

Current state name.

Return values:

#table:

FSM parent.

#string:

Event name.

Sub maps.

Defined in:

Parameters:

#table subs

Subs.

#table sub

Sub.

#string name

Name.

Check if can do an event.

Defined in:

Parameter:

#string e

Event name.

Return values:

#boolean:

If true, FSM can do the event.

#string:

To state.

Check if cannot do an event.

Defined in:

Parameter:

#string e

Event name.

Return value:

#boolean:

If true, FSM cannot do the event.

Check if FSM is in state.

Defined in:

Parameters:

#string State

State name.

state

Return value:

#boolean:

If true, FSM is in this state.