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Module AI.AI_A2G_SEAD

AI - Models the process of air to ground SEAD engagement for airplanes and helicopters.

This is a class used in the AI.AI_A2G_Dispatcher.


Author: FlightControl


Global(s)

Global AI_A2G_SEAD

Implements the core functions to SEAD intruders.

#AI_A2G_SEAD AI_A2G_SEAD

Implements the core functions to SEAD intruders.

Use the Engage trigger to intercept intruders.

The AI_A2G_SEAD is assigned a Wrapper.Group and this must be done before the AI_A2G_SEAD process can be started using the Start event.

The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.

This cycle will continue.

During the patrol, the AI will detect enemy targets, which are reported through the Detected event.

When enemies are detected, the AI will automatically engage the enemy.

Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB. When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.

1. AI_A2G_SEAD constructor

3. Set the Range of Engagement

An optional range can be set in meters, that will define when the AI will engage with the detected airborne enemy targets. The range can be beyond or smaller than the range of the Patrol Zone. The range is applied at the position of the AI. Use the method AI_AIR_PATROL.SetEngageRange() to define that range.

Developer Note

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE Therefore, this class is considered to be deprecated


Type(s)

Field(s)

Function(s)

Evaluate the attack and create an AttackUnitTask list.

Defined in:

AI_A2G_SEAD

Parameters:

Core.Set#SET_UNIT AttackSetUnit

The set of units to attack.

Wrapper.Group#GROUP DefenderGroup

The group of defenders.

#number EngageAltitude

The altitude to engage the targets.

Return value:

self

Creates a new AI_A2G_SEAD object

Defined in:

AI_A2G_SEAD

Parameters:

DCS#Speed EngageMinSpeed

The minimum speed of the Wrapper.Group in km/h when engaging a target.

DCS#Speed EngageMaxSpeed

The maximum speed of the Wrapper.Group in km/h when engaging a target.

DCS#Altitude EngageFloorAltitude

The lowest altitude in meters where to execute the engagement.

DCS#Altitude EngageCeilingAltitude

The highest altitude in meters where to execute the engagement.

Core.Zone#ZONE_BASE PatrolZone

The Core.Zone where the patrol needs to be executed.

DCS#Altitude PatrolFloorAltitude

The lowest altitude in meters where to execute the patrol.

DCS#Altitude PatrolCeilingAltitude

The highest altitude in meters where to execute the patrol.

DCS#Speed PatrolMinSpeed

The minimum speed of the Wrapper.Group in km/h.

DCS#Speed PatrolMaxSpeed

The maximum speed of the Wrapper.Group in km/h.

DCS#AltitudeType PatrolAltType

The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO

Return value:

Creates a new AI_A2G_SEAD object

Defined in:

AI_A2G_SEAD

Parameters:

DCS#Speed EngageMinSpeed

The minimum speed of the Wrapper.Group in km/h when engaging a target.

DCS#Speed EngageMaxSpeed

The maximum speed of the Wrapper.Group in km/h when engaging a target.

DCS#Altitude EngageFloorAltitude

The lowest altitude in meters where to execute the engagement.

DCS#Altitude EngageCeilingAltitude

The highest altitude in meters where to execute the engagement.

DCS#AltitudeType EngageAltType

The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to "RADIO".

Core.Zone#ZONE_BASE PatrolZone

The Core.Zone where the patrol needs to be executed.

DCS#Altitude PatrolFloorAltitude

The lowest altitude in meters where to execute the patrol.

DCS#Altitude PatrolCeilingAltitude

The highest altitude in meters where to execute the patrol.

DCS#Speed PatrolMinSpeed

The minimum speed of the Wrapper.Group in km/h.

DCS#Speed PatrolMaxSpeed

The maximum speed of the Wrapper.Group in km/h.

DCS#AltitudeType PatrolAltType

The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO

Return value: