Module Core.Menu
Core - Manage hierarchical menu structures and commands for players within a mission.
Features:
- Setup mission sub menus.
- Setup mission command menus.
- Setup coalition sub menus.
- Setup coalition command menus.
- Setup group sub menus.
- Setup group command menus.
- Manage menu creation intelligently, avoid double menu creation.
- Only create or delete menus when required, and keep existing menus persistent.
- Update menu structures.
- Refresh menu structures intelligently, based on a time stamp of updates.
- Delete obsolete menus.
- Create new one where required.
- Don't touch the existing ones.
- Provide a variable amount of parameters to menus.
- Update the parameters and the receiving methods, without updating the menu within DCS!
- Provide a great performance boost in menu management.
- Provide a great tool to manage menus in your code.
DCS Menus can be managed using the MENU classes. The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing menus is not a easy feat if you have complex menu hierarchies defined. Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy. On top, MOOSE implements variable parameter passing for command menus.
There are basically two different MENU class types that you need to use:
To manage main menus, the classes begin with MENU_:
- Core.Menu#MENU_MISSION: Manages main menus for whole mission file.
- Core.Menu#MENU_COALITION: Manages main menus for whole coalition.
- Core.Menu#MENU_GROUP: Manages main menus for GROUPs.
To manage command menus, which are menus that allow the player to issue functions, the classes begin with MENU_COMMAND_:
- Core.Menu#MENU_MISSION_COMMAND: Manages command menus for whole mission file.
- Core.Menu#MENU_COALITION_COMMAND: Manages command menus for whole coalition.
- Core.Menu#MENU_GROUP_COMMAND: Manages command menus for GROUPs.
Demo Missions
Author: FlightControl
Contributions:
Global(s)
Global MENU_BASE |
Global MENU_COALITION |
Manages the main menus for DCS.coalition. |
Manages the main menus for DCS.coalition.
You can add menus with the MENU_COALITION.New method, which constructs a MENU_COALITION object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_COALITION.Remove.
Usage:
-- This demo creates a menu structure for the planes within the red coalition.
-- To test, join the planes, then look at the other radio menus (Option F10).
-- Then switch planes and check if the menu is still there.
local Plane1 = CLIENT:FindByName( "Plane 1" )
local Plane2 = CLIENT:FindByName( "Plane 2" )
-- This would create a menu for the red coalition under the main DCS "Others" menu.
local MenuCoalitionRed = MENU_COALITION:New( coalition.side.RED, "Manage Menus" )
local function ShowStatus( StatusText, Coalition )
MESSAGE:New( Coalition, 15 ):ToRed()
Plane1:Message( StatusText, 15 )
Plane2:Message( StatusText, 15 )
end
local MenuStatus -- Menu#MENU_COALITION
local MenuStatusShow -- Menu#MENU_COALITION_COMMAND
local function RemoveStatusMenu()
MenuStatus:Remove()
end
local function AddStatusMenu()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
end
local MenuAdd = MENU_COALITION_COMMAND:New( coalition.side.RED, "Add Status Menu", MenuCoalitionRed, AddStatusMenu )
local MenuRemove = MENU_COALITION_COMMAND:New( coalition.side.RED, "Remove Status Menu", MenuCoalitionRed, RemoveStatusMenu )
Global MENU_COALITION_COMMAND |
Manages the command menus for coalitions, which allow players to execute functions during mission execution. |
Manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENU_COALITION_COMMAND.New method, which constructs a MENU_COALITION_COMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_COALITION_COMMAND.Remove.
Global MENU_COMMAND_BASE |
Defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands. |
Defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands.
Global MENU_GROUP |
Manages the main menus for Wrapper.Groups. |
Manages the main menus for Wrapper.Groups.
You can add menus with the MENU_GROUP.New method, which constructs a MENU_GROUP object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP.Remove.
Usage:
-- This demo creates a menu structure for the two groups of planes.
-- Each group will receive a different menu structure.
-- To test, join the planes, then look at the other radio menus (Option F10).
-- Then switch planes and check if the menu is still there.
-- And play with the Add and Remove menu options.
-- Note that in multi player, this will only work after the DCS groups bug is solved.
local function ShowStatus( PlaneGroup, StatusText, Coalition )
MESSAGE:New( Coalition, 15 ):ToRed()
PlaneGroup:Message( StatusText, 15 )
end
local MenuStatus = {}
local function RemoveStatusMenu( MenuGroup )
local MenuGroupName = MenuGroup:GetName()
MenuStatus[MenuGroupName]:Remove()
end
-- @param Wrapper.Group#GROUP MenuGroup
local function AddStatusMenu( MenuGroup )
local MenuGroupName = MenuGroup:GetName()
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
MenuStatus[MenuGroupName] = MENU_GROUP:New( MenuGroup, "Status for Planes" )
MENU_GROUP_COMMAND:New( MenuGroup, "Show Status", MenuStatus[MenuGroupName], ShowStatus, MenuGroup, "Status of planes is ok!", "Message to Red Coalition" )
end
SCHEDULER:New( nil,
function()
local PlaneGroup = GROUP:FindByName( "Plane 1" )
if PlaneGroup and PlaneGroup:IsAlive() then
local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 1", MenuManage, AddStatusMenu, PlaneGroup )
MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 1", MenuManage, RemoveStatusMenu, PlaneGroup )
end
end, {}, 10, 10 )
SCHEDULER:New( nil,
function()
local PlaneGroup = GROUP:FindByName( "Plane 2" )
if PlaneGroup and PlaneGroup:IsAlive() then
local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 2", MenuManage, AddStatusMenu, PlaneGroup )
MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 2", MenuManage, RemoveStatusMenu, PlaneGroup )
end
end, {}, 10, 10 )
Global MENU_GROUP_COMMAND |
The Core.Menu#MENU_GROUP_COMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution. |
The Core.Menu#MENU_GROUP_COMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENU_GROUP_COMMAND.New method, which constructs a MENU_GROUP_COMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP_COMMAND.Remove.
Global MENU_GROUP_COMMAND_DELAYED |
Manages the command menus for coalitions, which allow players to execute functions during mission execution. |
Manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENU_GROUP_COMMAND_DELAYED.New method, which constructs a MENU_GROUP_COMMAND_DELAYED object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP_COMMAND_DELAYED.Remove.
Global MENU_GROUP_DELAYED |
The MENU_GROUP_DELAYED class manages the main menus for groups. |
The MENU_GROUP_DELAYED class manages the main menus for groups.
You can add menus with the MENU_GROUP.New method, which constructs a MENU_GROUP object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP.Remove. The creation of the menu item is delayed however, and must be created using the MENU_GROUP.Set method. This method is most of the time called after the "old" menu items have been removed from the sub menu.
Global MENU_INDEX |
Global MENU_MISSION |
Global MENU_MISSION_COMMAND |
Manages the command menus for a complete mission, which allow players to execute functions during mission execution. |
Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
You can add menus with the MENU_MISSION_COMMAND.New method, which constructs a MENU_MISSION_COMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_MISSION_COMMAND.Remove.
Type(s)
Fields and Methods inherited from MENU_BASE | Description |
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Fields and Methods inherited from MENU_COALITION | Description |
---|---|
MENU_COALITION constructor. |
|
Refreshes a radio item for a coalition |
|
Removes the main menu and the sub menus recursively of this MENU_COALITION. |
|
Removes the sub menus recursively of this MENU_COALITION. |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_COALITION_COMMAND | Description |
---|---|
MENU_COALITION constructor. |
|
Refreshes a radio item for a coalition |
|
Removes a radio command item for a coalition |
Fields and Methods inherited from MENU_COMMAND_BASE | Description |
---|---|
MENU_COALITION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_COALITION_COMMAND:SetCommandMenuArguments(CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_COMMAND_BASE | Description |
---|---|
MENU_COMMAND_BASE:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_COMMAND_BASE:SetCommandMenuArguments(CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_GROUP | Description |
---|---|
MENU_GROUP constructor. |
|
Refreshes a new radio item for a group and submenus |
|
Refreshes a new radio item for a group and submenus, ordering by (numerical) MenuTag |
|
Removes the main menu and sub menus recursively of this MENU_GROUP. |
|
Removes the sub menus recursively of this MENU_GROUP. |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_GROUP_COMMAND | Description |
---|---|
MENU_GROUP_COMMAND:New(Group, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
Creates a new radio command item for a group |
Refreshes a radio item for a group |
|
Removes a menu structure for a group. |
Fields and Methods inherited from MENU_COMMAND_BASE | Description |
---|---|
MENU_GROUP_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_GROUP_COMMAND:SetCommandMenuArguments(CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_GROUP_COMMAND_DELAYED | Description |
---|---|
Creates a new radio command item for a group |
|
Refreshes a radio item for a group |
|
Removes a menu structure for a group. |
|
Refreshes a radio item for a group |
Fields and Methods inherited from MENU_COMMAND_BASE | Description |
---|---|
MENU_GROUP_COMMAND_DELAYED:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_GROUP_COMMAND_DELAYED:SetCommandMenuArguments(CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_GROUP_DELAYED | Description |
---|---|
MENU_GROUP_DELAYED constructor. |
|
Refreshes a new radio item for a group and submenus |
|
Removes the main menu and sub menus recursively of this MENU_GROUP. |
|
Removes the sub menus recursively of this MENU_GROUP_DELAYED. |
|
Refreshes a new radio item for a group and submenus |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_MISSION | Description |
---|---|
MENU_MISSION constructor. |
|
Refreshes a radio item for a mission |
|
Removes the main menu and the sub menus recursively of this MENU_MISSION. |
|
Removes the sub menus recursively of this MENU_MISSION. |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
Fields and Methods inherited from MENU_MISSION_COMMAND | Description |
---|---|
MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
MENU_MISSION constructor. |
Refreshes a radio item for a mission |
|
Removes a radio command item for a coalition |
Fields and Methods inherited from MENU_COMMAND_BASE | Description |
---|---|
MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_MISSION_COMMAND:SetCommandMenuArguments(CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Fields and Methods inherited from MENU_BASE | Description |
---|---|
MENU_COALITION
Field(s)
Function(s)
MENU_COALITION constructor.
Creates a new MENU_COALITION object and creates the menu for a complete coalition.
Defined in:
MENU_COALITION
Parameters:
DCS#coalition.side Coalition
The coalition owning the menu.
#string MenuText
The text for the menu.
#table ParentMenu
The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
Return value:
self
Refreshes a radio item for a coalition
Removes the main menu and the sub menus recursively of this MENU_COALITION.
Defined in:
MENU_COALITION
Parameters:
MenuStamp
MenuTag
Return value:
#nil:
Removes the sub menus recursively of this MENU_COALITION.
Note that the main menu is kept!
Field(s)
Function(s)
MENU_COALITION_COMMAND
Field(s)
Function(s)
MENU_COALITION constructor.
Creates a new radio command item for a coalition, which can invoke a function with parameters.
Defined in:
MENU_COALITION_COMMAND
Parameters:
DCS#coalition.side Coalition
The coalition owning the menu.
#string MenuText
The text for the menu.
Core.Menu#MENU_COALITION ParentMenu
The parent menu.
CommandMenuFunction
A function that is called when the menu key is pressed.
CommandMenuArgument
An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
...
Return value:
Refreshes a radio item for a coalition
Removes a radio command item for a coalition
Defined in:
MENU_COALITION_COMMAND
Parameters:
MenuStamp
MenuTag
Return value:
#nil:
Field(s)
Function(s)
Constructor
Defined in:
Parameters:
MenuText
ParentMenu
CommandMenuFunction
CommandMenuArguments
Return value:
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuArguments
Return value:
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuFunction
Return value:
Field(s)
Function(s)
MENU_COMMAND_BASE
Field(s)
Function(s)
Constructor
Defined in:
MENU_COMMAND_BASE
Parameters:
MenuText
ParentMenu
CommandMenuFunction
CommandMenuArguments
Return value:
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Field(s)
Function(s)
Field(s)
Function(s)
MENU_GROUP constructor.
Creates a new radio menu item for a group.
Defined in:
MENU_GROUP
Parameters:
Wrapper.Group#GROUP Group
The Group owning the menu.
#string MenuText
The text for the menu.
#table ParentMenu
The parent menu.
Return value:
self
Refreshes a new radio item for a group and submenus
Refreshes a new radio item for a group and submenus, ordering by (numerical) MenuTag
Removes the main menu and sub menus recursively of this MENU_GROUP.
Defined in:
MENU_GROUP
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
#nil:
Removes the sub menus recursively of this MENU_GROUP.
Defined in:
MENU_GROUP
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
self
Field(s)
Function(s)
Field(s)
Function(s)
Creates a new radio command item for a group
Defined in:
MENU_GROUP_COMMAND
Parameters:
Wrapper.Group#GROUP Group
The Group owning the menu.
MenuText
The text for the menu.
ParentMenu
The parent menu.
CommandMenuFunction
A function that is called when the menu key is pressed.
CommandMenuArgument
An argument for the function.
...
Return value:
Refreshes a radio item for a group
Removes a menu structure for a group.
Defined in:
MENU_GROUP_COMMAND
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
#nil:
Field(s)
Function(s)
Constructor
Defined in:
Parameters:
MenuText
ParentMenu
CommandMenuFunction
CommandMenuArguments
Return value:
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuArguments
Return value:
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuFunction
Return value:
Field(s)
Function(s)
Field(s)
Function(s)
Creates a new radio command item for a group
Defined in:
MENU_GROUP_COMMAND_DELAYED
Parameters:
Wrapper.Group#GROUP Group
The Group owning the menu.
MenuText
The text for the menu.
ParentMenu
The parent menu.
CommandMenuFunction
A function that is called when the menu key is pressed.
CommandMenuArgument
An argument for the function.
...
Return value:
Refreshes a radio item for a group
Removes a menu structure for a group.
Defined in:
MENU_GROUP_COMMAND_DELAYED
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
#nil:
Refreshes a radio item for a group
Field(s)
Function(s)
Constructor
Defined in:
Parameters:
MenuText
ParentMenu
CommandMenuFunction
CommandMenuArguments
Return value:
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuArguments
Return value:
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuFunction
Return value:
Field(s)
Function(s)
Field(s)
Function(s)
MENU_GROUP_DELAYED constructor.
Creates a new radio menu item for a group.
Defined in:
MENU_GROUP_DELAYED
Parameters:
Wrapper.Group#GROUP Group
The Group owning the menu.
#string MenuText
The text for the menu.
#table ParentMenu
The parent menu.
Return value:
self
Refreshes a new radio item for a group and submenus
Removes the main menu and sub menus recursively of this MENU_GROUP.
Defined in:
MENU_GROUP_DELAYED
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
#nil:
Removes the sub menus recursively of this MENU_GROUP_DELAYED.
Defined in:
MENU_GROUP_DELAYED
Parameters:
MenuStamp
MenuTag
A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value:
self
Refreshes a new radio item for a group and submenus
Field(s)
Function(s)
MENU_MISSION
Field(s)
Function(s)
MENU_MISSION constructor.
Creates a new MENU_MISSION object and creates the menu for a complete mission file.
Defined in:
MENU_MISSION
Parameters:
#string MenuText
The text for the menu.
#table ParentMenu
The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
Return value:
Refreshes a radio item for a mission
Removes the main menu and the sub menus recursively of this MENU_MISSION.
Defined in:
MENU_MISSION
Parameters:
MenuStamp
MenuTag
Return value:
#nil:
Removes the sub menus recursively of this MENU_MISSION.
Note that the main menu is kept!
Field(s)
Function(s)
Field(s)
Function(s)
MENU_MISSION constructor.
Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
Defined in:
MENU_MISSION_COMMAND
Parameters:
#string MenuText
The text for the menu.
Core.Menu#MENU_MISSION ParentMenu
The parent menu.
CommandMenuFunction
A function that is called when the menu key is pressed.
CommandMenuArgument
An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
...
Return value:
self
Refreshes a radio item for a mission
Removes a radio command item for a coalition
Defined in:
MENU_MISSION_COMMAND
Return value:
#nil:
Field(s)
Function(s)
Constructor
Defined in:
Parameters:
MenuText
ParentMenu
CommandMenuFunction
CommandMenuArguments
Return value:
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuArguments
Return value:
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Defined in:
Parameter:
CommandMenuFunction