Module Settings

Core -- Manages various settings for MOOSE classes.

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The documentation of the SETTINGS class can be found further in this document.


AUTHORS and CONTRIBUTIONS

Contributions:

Authors:

  • FlightControl: Design & Programming

Global(s)

SETTINGS

SETTINGS class, extends Base#BASE

The SETTINGS class takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework.

Type SETTINGS

SETTINGS:A2AMenuSystem(MenuGroup, RootMenu, A2ASystem)
SETTINGS.A2ASystem
SETTINGS:A2GMenuSystem(MenuGroup, RootMenu, A2GSystem)
SETTINGS.A2GSystem
SETTINGS:GetLL_DDM_Accuracy()

Gets the SETTINGS LL accuracy.

SETTINGS:GetMGRS_Accuracy()

Gets the SETTINGS MGRS accuracy.

SETTINGS:GetMessageTime(MessageType)

Gets the SETTINGS Message Display Timing of a MessageType

SETTINGS:IsA2A_BRAA()

Is BRA

SETTINGS:IsA2A_BULLS()

Is BULLS

SETTINGS:IsA2A_LL_DDM()

Is LL DDM

SETTINGS:IsA2A_LL_DMS()

Is LL DMS

SETTINGS:IsA2A_MGRS()

Is MGRS

SETTINGS:IsA2G_BR()

Is BRA

SETTINGS:IsA2G_LL_DDM()

Is LL DDM

SETTINGS:IsA2G_LL_DMS()

Is LL DMS

SETTINGS:IsA2G_MGRS()

Is MGRS

SETTINGS:IsImperial()

Gets if the SETTINGS is imperial.

SETTINGS:IsMetric()

Gets if the SETTINGS is metric.

SETTINGS.LL_Accuracy
SETTINGS.MGRS_Accuracy
SETTINGS:MenuGroupA2ASystem(PlayerUnit, PlayerGroup, PlayerName, A2ASystem)
SETTINGS:MenuGroupA2GSystem(PlayerUnit, PlayerGroup, PlayerName, A2GSystem)
SETTINGS:MenuGroupLL_DDM_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy)
SETTINGS:MenuGroupMGRS_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy)
SETTINGS:MenuGroupMWSystem(PlayerUnit, PlayerGroup, PlayerName, MW)
SETTINGS:MenuGroupMessageTimingsSystem(PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime)
SETTINGS:MenuLL_DDM_Accuracy(MenuGroup, RootMenu, LL_Accuracy)
SETTINGS:MenuMGRS_Accuracy(MenuGroup, RootMenu, MGRS_Accuracy)
SETTINGS:MenuMWSystem(MenuGroup, RootMenu, MW)
SETTINGS:MenuMessageTimingsSystem(MenuGroup, RootMenu, MessageType, MessageTime)
SETTINGS.MessageTypeTimings
SETTINGS.Metric
SETTINGS.PlayerMenu
SETTINGS.RemovePlayerMenu(PlayerUnit, self)

Removes the player menu from the PlayerUnit.

SETTINGS:Set(PlayerName)

SETTINGS constructor.

SETTINGS:SetA2A_BRAA()

Sets A2A BRA

SETTINGS:SetA2A_BULLS()

Sets A2A BULLS

SETTINGS:SetA2A_LL_DDM()

Sets A2A LL DDM

SETTINGS:SetA2A_LL_DMS()

Sets A2A LL DMS

SETTINGS:SetA2A_MGRS()

Sets A2A MGRS

SETTINGS:SetA2G_BR()

Sets A2G BRA

SETTINGS:SetA2G_LL_DDM()

Sets A2G LL DDM

SETTINGS:SetA2G_LL_DMS()

Sets A2G LL DMS

SETTINGS:SetA2G_MGRS()

Sets A2G MGRS

SETTINGS:SetImperial()

Sets the SETTINGS imperial.

SETTINGS:SetLL_Accuracy(LL_Accuracy)

Sets the SETTINGS LL accuracy.

SETTINGS:SetMGRS_Accuracy(MGRS_Accuracy)

Sets the SETTINGS MGRS accuracy.

SETTINGS:SetMessageTime(MessageType, MessageTime)

Sets the SETTINGS Message Display Timing of a MessageType

SETTINGS:SetMetric()

Sets the SETTINGS metric.

SETTINGS:SetPlayerMenu(PlayerUnit)

Updates the menu of the player seated in the PlayerUnit.

SETTINGS:SetPlayerMenuOff()

Sets the player menus off, so that the Player setting menus won't show up for the players.

SETTINGS:SetPlayerMenuOn()

Sets the player menus on, so that the Player setting menus show up for the players.

SETTINGS:SetSystemMenu(MenuGroup, RootMenu)
SETTINGS.ShowPlayerMenu

Global(s)

#SETTINGS SETTINGS

SETTINGS class, extends Base#BASE

The SETTINGS class takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework.


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The SETTINGS class takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework. SETTINGS can work on 2 levels:

  • Default settings: A running mission has Default settings.
  • Player settings: For each player its own Player settings can be defined, overriding the Default settings.

So, when there isn't any Player setting defined for a player for a specific setting, or, the player cannot be identified, the Default setting will be used instead.

1. _SETTINGS object

MOOSE defines by default a singleton object called _SETTINGS. Use this object to modify all the Default settings for a running mission. For each player, MOOSE will automatically allocate also a player settings object, and will expose a radio menu to allow the player to adapt the settings to his own preferences.

2. SETTINGS Menu

Settings can be adapted by the Players and by the Mission Administrator through radio menus, which are automatically available in the mission. These menus can be found on level F10 under "Settings". There are two kinds of menus generated by the system.

2.1. Default settings menu

A menu is created automatically per Command Center that allows to modify the Default settings. So, when joining a CC unit, a menu will be available that allows to change the settings parameters FOR ALL THE PLAYERS! Note that the Default settings will only be used when a player has not choosen its own settings.

2.2. Player settings menu

A menu is created automatically per Player Slot (group) that allows to modify the Player settings. So, when joining a slot, a menu wil be available that allows to change the settings parameters FOR THE PLAYER ONLY! Note that when a player has not chosen a specific setting, the Default settings will be used.

2.3. Show or Hide the Player Setting menus

Of course, it may be requried not to show any setting menus. In this case, a method is available on the _SETTINGS object. Use SETTINGS.SetPlayerMenuOff() to hide the player menus, and use SETTINGS.SetPlayerMenuOn() show the player menus. Note that when this method is used, any player already in a slot will not have its menus visibility changed. The option will only have effect when a player enters a new slot or changes a slot.

Example:

 _SETTINGS:SetPlayerMenuOff() -- will disable the player menus.
 _SETTINGS:SetPlayerMenuOn() -- will enable the player menus.
 -- But only when a player exits and reenters the slot these settings will have effect!

3. Settings

There are different settings that are managed and applied within the MOOSE framework. See below a comprehensive description of each.

3.1. A2G coordinates display formatting

3.1.1. A2G coordinates setting types

Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.

3.1.2. A2G coordinates setting menu

The settings can be changed by using the Default settings menu on the Command Center or the Player settings menu on the Player Slot.

3.1.3. A2G coordinates setting methods

There are different methods that can be used to change the System settings using the _SETTINGS object.

3.1.4. A2G coordinates setting - additional notes

One additional note on BR. In a situation when a BR coordinate should be given, but there isn't any player context (no player unit to reference from), the MGRS formatting will be applied!

3.2. A2A coordinates formatting

3.2.1. A2A coordinates setting types

Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.

3.2.2. A2A coordinates setting menu

The settings can be changed by using the Default settings menu on the Command Center or the Player settings menu on the Player Slot.

3.2.3. A2A coordinates setting methods

There are different methods that can be used to change the System settings using the _SETTINGS object.

3.2.4. A2A coordinates settings - additional notes

One additional note on BRAA. In a situation when a BRAA coordinate should be given, but there isn't any player context (no player unit to reference from), the MGRS formatting will be applied!

3.3. Measurements formatting

3.3.1. Measurements setting types

Will customize the measurements system being used as part as part of the Command Center communications.

3.3.2. Measurements setting menu

The settings can be changed by using the Default settings menu on the Command Center or the Player settings menu on the Player Slot.

3.3.3. Measurements setting methods

There are different methods that can be used to change the Default settings using the _SETTINGS object.

3.4. Message display times

3.4.1. Message setting types

There are various Message Types that will influence the duration how long a message will appear as part of the Command Center communications.

  • Update message: A short update message.
  • Information message: Provides new information while executing a mission.
  • Briefing message: Provides a complete briefing before executing a mission.
  • Overview report: Provides a short report overview, the summary of the report.
  • Detailed report: Provides a complete report.

3.4.2. Message setting menu

The settings can be changed by using the Default settings menu on the Command Center or the Player settings menu on the Player Slot.

Each Message Type has specific timings that will be applied when the message is displayed. The Settings Menu will provide for each Message Type a selection of proposed durations from which can be choosen. So the player can choose its own amount of seconds how long a message should be displayed of a certain type. Note that Update messages can be chosen not to be displayed at all!

3.4.3. Message setting methods

There are different methods that can be used to change the System settings using the _SETTINGS object.


Type Settings

Type SETTINGS

Field(s)

SETTINGS:A2AMenuSystem(MenuGroup, RootMenu, A2ASystem)

Parameters

  • MenuGroup :

  • RootMenu :

  • A2ASystem :

#string SETTINGS.A2ASystem
SETTINGS:A2GMenuSystem(MenuGroup, RootMenu, A2GSystem)

Parameters

  • MenuGroup :

  • RootMenu :

  • A2GSystem :

#string SETTINGS.A2GSystem
SETTINGS:GetLL_DDM_Accuracy()

Gets the SETTINGS LL accuracy.

Return value

#number:

SETTINGS:GetMGRS_Accuracy()

Gets the SETTINGS MGRS accuracy.

Return value

#number:

SETTINGS:GetMessageTime(MessageType)

Gets the SETTINGS Message Display Timing of a MessageType

Parameter

Return value

#number:

SETTINGS:IsA2A_BRAA()

Is BRA

Return value

#boolean: true if BRA

SETTINGS:IsA2A_BULLS()

Is BULLS

Return value

#boolean: true if BULLS

SETTINGS:IsA2A_LL_DDM()

Is LL DDM

Return value

#boolean: true if LL DDM

SETTINGS:IsA2A_LL_DMS()

Is LL DMS

Return value

#boolean: true if LL DMS

SETTINGS:IsA2A_MGRS()

Is MGRS

Return value

#boolean: true if MGRS

SETTINGS:IsA2G_BR()

Is BRA

Return value

#boolean: true if BRA

SETTINGS:IsA2G_LL_DDM()

Is LL DDM

Return value

#boolean: true if LL DDM

SETTINGS:IsA2G_LL_DMS()

Is LL DMS

Return value

#boolean: true if LL DMS

SETTINGS:IsA2G_MGRS()

Is MGRS

Return value

#boolean: true if MGRS

SETTINGS:IsImperial()

Gets if the SETTINGS is imperial.

Return value

#boolean: true if imperial.

SETTINGS:IsMetric()

Gets if the SETTINGS is metric.

Return value

#boolean: true if metric.

SETTINGS.LL_Accuracy
SETTINGS.MGRS_Accuracy
SETTINGS:MenuGroupA2ASystem(PlayerUnit, PlayerGroup, PlayerName, A2ASystem)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • A2ASystem :

SETTINGS:MenuGroupA2GSystem(PlayerUnit, PlayerGroup, PlayerName, A2GSystem)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • A2GSystem :

SETTINGS:MenuGroupLL_DDM_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • LL_Accuracy :

SETTINGS:MenuGroupMGRS_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • MGRS_Accuracy :

SETTINGS:MenuGroupMWSystem(PlayerUnit, PlayerGroup, PlayerName, MW)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • MW :

SETTINGS:MenuGroupMessageTimingsSystem(PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime)

Parameters

  • PlayerUnit :

  • PlayerGroup :

  • PlayerName :

  • MessageType :

  • MessageTime :

SETTINGS:MenuLL_DDM_Accuracy(MenuGroup, RootMenu, LL_Accuracy)

Parameters

  • MenuGroup :

  • RootMenu :

  • LL_Accuracy :

SETTINGS:MenuMGRS_Accuracy(MenuGroup, RootMenu, MGRS_Accuracy)

Parameters

  • MenuGroup :

  • RootMenu :

  • MGRS_Accuracy :

SETTINGS:MenuMWSystem(MenuGroup, RootMenu, MW)

Parameters

  • MenuGroup :

  • RootMenu :

  • MW :

SETTINGS:MenuMessageTimingsSystem(MenuGroup, RootMenu, MessageType, MessageTime)

Parameters

  • MenuGroup :

  • RootMenu :

  • MessageType :

  • MessageTime :

SETTINGS.MessageTypeTimings
#boolean SETTINGS.Metric
SETTINGS.PlayerMenu
SETTINGS.RemovePlayerMenu(PlayerUnit, self)

Removes the player menu from the PlayerUnit.

  • @param #SETTINGS self

Parameters

Return value

#SETTINGS: self

SETTINGS:Set(PlayerName)

SETTINGS constructor.

Parameter

  • PlayerName :

Return value

#SETTINGS:

SETTINGS:SetA2A_BRAA()

Sets A2A BRA

Return value

#SETTINGS:

SETTINGS:SetA2A_BULLS()

Sets A2A BULLS

Return value

#SETTINGS:

SETTINGS:SetA2A_LL_DDM()

Sets A2A LL DDM

Return value

#SETTINGS:

SETTINGS:SetA2A_LL_DMS()

Sets A2A LL DMS

Return value

#SETTINGS:

SETTINGS:SetA2A_MGRS()

Sets A2A MGRS

Return value

#SETTINGS:

SETTINGS:SetA2G_BR()

Sets A2G BRA

Return value

#SETTINGS:

SETTINGS:SetA2G_LL_DDM()

Sets A2G LL DDM

Return value

#SETTINGS:

SETTINGS:SetA2G_LL_DMS()

Sets A2G LL DMS

Return value

#SETTINGS:

SETTINGS:SetA2G_MGRS()

Sets A2G MGRS

Return value

#SETTINGS:

SETTINGS:SetImperial()

Sets the SETTINGS imperial.

SETTINGS:SetLL_Accuracy(LL_Accuracy)

Sets the SETTINGS LL accuracy.

Parameter

  • #number LL_Accuracy :

Return value

#SETTINGS:

SETTINGS:SetMGRS_Accuracy(MGRS_Accuracy)

Sets the SETTINGS MGRS accuracy.

Parameter

  • #number MGRS_Accuracy :

Return value

#SETTINGS:

SETTINGS:SetMessageTime(MessageType, MessageTime)

Sets the SETTINGS Message Display Timing of a MessageType

Parameters

  • Core.Message#MESSAGE MessageType : The type of the message.

  • #number MessageTime : The display time duration in seconds of the MessageType.

SETTINGS:SetMetric()

Sets the SETTINGS metric.

SETTINGS:SetPlayerMenu(PlayerUnit)

Updates the menu of the player seated in the PlayerUnit.

Parameter

Return value

#SETTINGS: self

SETTINGS:SetPlayerMenuOff()

Sets the player menus off, so that the Player setting menus won't show up for the players.

But only when a player exits and reenters the slot these settings will have effect! It is advised to use this method at the start of the mission.

Return value

#SETTINGS: self

Usage:

  _SETTINGS:SetPlayerMenuOff() -- will disable the player menus.
SETTINGS:SetPlayerMenuOn()

Sets the player menus on, so that the Player setting menus show up for the players.

But only when a player exits and reenters the slot these settings will have effect! It is advised to use this method at the start of the mission.

Return value

#SETTINGS:

Usage:

  _SETTINGS:SetPlayerMenuOn() -- will enable the player menus.
SETTINGS:SetSystemMenu(MenuGroup, RootMenu)

Parameters

  • MenuGroup :

  • RootMenu :

Return value

#SETTINGS:

#boolean SETTINGS.ShowPlayerMenu