Module Menu
Core -- MENU_ classes model the definition of hierarchical menu structures and commands for players within a mission.
DCS Menus can be managed using the MENU classes. The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scanerios where you need to set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing menus is not a easy feat if you have complex menu hierarchies defined. Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy. On top, MOOSE implements variable parameter passing for command menus.
There are basically two different MENU class types that you need to use:
To manage main menus, the classes begin with MENU_:
- Menu#MENU_MISSION: Manages main menus for whole mission file.
- Menu#MENU_COALITION: Manages main menus for whole coalition.
- Menu#MENU_GROUP: Manages main menus for GROUPs.
To manage command menus, which are menus that allow the player to issue functions, the classes begin with MENUCOMMAND:
- Menu#MENUMISSIONCOMMAND: Manages command menus for whole mission file.
- Menu#MENUCOALITIONCOMMAND: Manages command menus for whole coalition.
- Menu#MENUGROUPCOMMAND: Manages command menus for GROUPs.
-
Author: FlightControl
Contributions:
Global(s)
MENU_BASE |
MENU_BASE class, extends Base#BASEThe MENU_BASE class defines the main MENU class where other MENU classes are derived from. |
MENU_COALITION |
MENU_COALITION class, extends Menu#MENU_BASEThe Menu#MENU_COALITION class manages the main menus for coalitions. |
MENU_COALITION_COMMAND |
MENUCOALITIONCOMMAND class, extends Menu#MENUCOMMANDBASEThe MENUCOALITIONCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution. |
MENU_COMMAND_BASE |
MENUCOMMANDBASE class, extends Base#BASEThe MENUCOMMANDBASE class defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands. |
MENU_GROUP |
MENU_GROUP class, extends Menu#MENU_BASEThe MENU_GROUP class manages the main menus for coalitions. |
MENU_GROUP_COMMAND |
MENUGROUPCOMMAND class, extends Menu#MENUCOMMANDBASEThe Menu#MENUGROUPCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution. |
MENU_GROUP_COMMAND_DELAYED |
MENUGROUPCOMMAND_DELAYED class, extends Menu#MENUCOMMANDBASEThe Menu#MENUGROUPCOMMAND_DELAYED class manages the command menus for coalitions, which allow players to execute functions during mission execution. |
MENU_GROUP_DELAYED |
MENUGROUPDELAYED class, extends Menu#MENU_BASEThe MENUGROUPDELAYED class manages the main menus for groups. |
MENU_INDEX | |
MENU_MISSION |
MENU_MISSION class, extends Menu#MENU_BASEThe MENU_MISSION class manages the main menus for a complete mission. |
MENU_MISSION_COMMAND |
MENUMISSIONCOMMAND class, extends Menu#MENUCOMMANDBASEThe MENUMISSIONCOMMAND class manages the command menus for a complete mission, which allow players to execute functions during mission execution. |
Type MENU_BASE
MENU_BASE:ClearParentMenu(MenuText) | |
MENU_BASE:GetMenu(MenuText) | |
MENU_BASE.MenuRemoveParent | |
MENU_BASE.MenuTag | |
MENU_BASE.MenuTime | |
MENU_BASE.New(#, self, MenuText, ParentMenu) |
Consructor |
MENU_BASE:SetParentMenu(MenuText, Menu) | |
MENU_BASE:SetRemoveParent(RemoveParent) |
Sets a Menu to remove automatically the parent menu when the menu removed is the last child menu of that parent Menu. |
MENU_BASE:SetTag(MenuTag) |
Sets a tag for later selection of menu refresh. |
MENU_BASE:SetTime(MenuTime) |
Sets a time stamp for later prevention of menu removal. |
Type MENU_COALITION
MENU_COALITION.Menus | |
MENU_COALITION:New(Coalition, MenuText, ParentMenu) |
MENU_COALITION constructor. |
MENU_COALITION:Refresh() |
Refreshes a radio item for a coalition |
MENU_COALITION:Remove(MenuTime, MenuTag) |
Removes the main menu and the sub menus recursively of this MENU_COALITION. |
MENU_COALITION:RemoveSubMenus() |
Removes the sub menus recursively of this MENU_COALITION. |
Type MENU_COALITION_COMMAND
MENU_COALITION_COMMAND:New(Coalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
MENU_COALITION constructor. |
MENU_COALITION_COMMAND:Refresh() |
Refreshes a radio item for a coalition |
MENU_COALITION_COMMAND:Remove(MenuTime, MenuTag) |
Removes a radio command item for a coalition |
Type MENU_COMMAND_BASE
MENU_COMMAND_BASE.MenuCallHandler | |
MENU_COMMAND_BASE.New(#, self, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments) |
Constructor |
MENU_COMMAND_BASE.SetCommandMenuArguments(#, self, CommandMenuArguments) |
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!! |
MENU_COMMAND_BASE.SetCommandMenuFunction(#, self, CommandMenuFunction) |
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!! |
Type MENU_GROUP
MENU_GROUP.Group | |
MENU_GROUP.GroupID | |
MENU_GROUP.MenuPath | |
MENU_GROUP.Menus | |
MENU_GROUP:New(Group, MenuText, ParentMenu) |
MENU_GROUP constructor. |
MENU_GROUP:Refresh() |
Refreshes a new radio item for a group and submenus |
MENU_GROUP:Remove(MenuTime, MenuTag) |
Removes the main menu and sub menus recursively of this MENU_GROUP. |
MENU_GROUP:RemoveSubMenus(MenuTime, MenuTag) |
Removes the sub menus recursively of this MENU_GROUP. |
Type MENU_GROUP_COMMAND
MENU_GROUP_COMMAND.Group | |
MENU_GROUP_COMMAND.GroupID | |
MENU_GROUP_COMMAND.MenuPath | |
MENU_GROUP_COMMAND:New(Group, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
Creates a new radio command item for a group |
MENU_GROUP_COMMAND:Refresh() |
Refreshes a radio item for a group |
MENU_GROUP_COMMAND:Remove(MenuTime, MenuTag) |
Removes a menu structure for a group. |
Type MENU_GROUP_COMMAND_DELAYED
MENU_GROUP_COMMAND_DELAYED.Group | |
MENU_GROUP_COMMAND_DELAYED.GroupID | |
MENU_GROUP_COMMAND_DELAYED.MenuPath | |
MENU_GROUP_COMMAND_DELAYED.MenuSet | |
MENU_GROUP_COMMAND_DELAYED:New(Group, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
Creates a new radio command item for a group |
MENU_GROUP_COMMAND_DELAYED:Refresh() |
Refreshes a radio item for a group |
MENU_GROUP_COMMAND_DELAYED:Remove(MenuTime, MenuTag) |
Removes a menu structure for a group. |
MENU_GROUP_COMMAND_DELAYED:Set() |
Refreshes a radio item for a group |
Type MENU_GROUP_DELAYED
MENU_GROUP_DELAYED.Group | |
MENU_GROUP_DELAYED.GroupID | |
MENU_GROUP_DELAYED.MenuPath | |
MENU_GROUP_DELAYED.MenuSet | |
MENU_GROUP_DELAYED.Menus | |
MENU_GROUP_DELAYED:New(Group, MenuText, ParentMenu) |
MENUGROUPDELAYED constructor. |
MENU_GROUP_DELAYED:Refresh() |
Refreshes a new radio item for a group and submenus |
MENU_GROUP_DELAYED:Remove(MenuTime, MenuTag) |
Removes the main menu and sub menus recursively of this MENU_GROUP. |
MENU_GROUP_DELAYED:RemoveSubMenus(MenuTime, MenuTag) |
Removes the sub menus recursively of this MENUGROUPDELAYED. |
MENU_GROUP_DELAYED:Set() |
Refreshes a new radio item for a group and submenus |
Type MENU_MISSION
MENU_MISSION.MenuPath | |
MENU_MISSION.Menus | |
MENU_MISSION:New(MenuText, ParentMenu) |
MENU_MISSION constructor. |
MENU_MISSION:Refresh() |
Refreshes a radio item for a mission |
MENU_MISSION:Remove(MenuTime, MenuTag) |
Removes the main menu and the sub menus recursively of this MENU_MISSION. |
MENU_MISSION:RemoveSubMenus() |
Removes the sub menus recursively of this MENU_MISSION. |
Type MENU_MISSION_COMMAND
MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...) |
MENU_MISSION constructor. |
MENU_MISSION_COMMAND:Refresh() |
Refreshes a radio item for a mission |
MENU_MISSION_COMMAND:Remove() |
Removes a radio command item for a coalition |
Global(s)
- #MENU_BASE MENU_BASE
-
MENU_BASE class, extends Base#BASE
The MENU_BASE class defines the main MENU class where other MENU classes are derived from.
This is an abstract class, so don't use it.
- #MENU_COALITION MENU_COALITION
-
MENU_COALITION class, extends Menu#MENU_BASE
The Menu#MENU_COALITION class manages the main menus for coalitions.
You can add menus with the MENU_COALITION.New method, which constructs a MENU_COALITION object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_COALITION.Remove.
Usage:
-- This demo creates a menu structure for the planes within the red coalition. -- To test, join the planes, then look at the other radio menus (Option F10). -- Then switch planes and check if the menu is still there. local Plane1 = CLIENT:FindByName( "Plane 1" ) local Plane2 = CLIENT:FindByName( "Plane 2" ) -- This would create a menu for the red coalition under the main DCS "Others" menu. local MenuCoalitionRed = MENU_COALITION:New( coalition.side.RED, "Manage Menus" ) local function ShowStatus( StatusText, Coalition ) MESSAGE:New( Coalition, 15 ):ToRed() Plane1:Message( StatusText, 15 ) Plane2:Message( StatusText, 15 ) end local MenuStatus -- Menu#MENU_COALITION local MenuStatusShow -- Menu#MENU_COALITION_COMMAND local function RemoveStatusMenu() MenuStatus:Remove() end local function AddStatusMenu() -- This would create a menu for the red coalition under the MenuCoalitionRed menu object. MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" ) MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" ) end local MenuAdd = MENU_COALITION_COMMAND:New( coalition.side.RED, "Add Status Menu", MenuCoalitionRed, AddStatusMenu ) local MenuRemove = MENU_COALITION_COMMAND:New( coalition.side.RED, "Remove Status Menu", MenuCoalitionRed, RemoveStatusMenu )
- #MENU_COALITION_COMMAND MENU_COALITION_COMMAND
-
MENUCOALITIONCOMMAND class, extends Menu#MENUCOMMANDBASE
The MENUCOALITIONCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUCOALITIONCOMMAND.New method, which constructs a MENUCOALITIONCOMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUCOALITIONCOMMAND.Remove.
- #MENU_COMMAND_BASE MENU_COMMAND_BASE
-
MENUCOMMANDBASE class, extends Base#BASE
The MENUCOMMANDBASE class defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands.
- #MENU_GROUP MENU_GROUP
-
MENU_GROUP class, extends Menu#MENU_BASE
The MENU_GROUP class manages the main menus for coalitions.
You can add menus with the MENU_GROUP.New method, which constructs a MENU_GROUP object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP.Remove.
Usage:
-- This demo creates a menu structure for the two groups of planes. -- Each group will receive a different menu structure. -- To test, join the planes, then look at the other radio menus (Option F10). -- Then switch planes and check if the menu is still there. -- And play with the Add and Remove menu options. -- Note that in multi player, this will only work after the DCS groups bug is solved. local function ShowStatus( PlaneGroup, StatusText, Coalition ) MESSAGE:New( Coalition, 15 ):ToRed() PlaneGroup:Message( StatusText, 15 ) end local MenuStatus = {} local function RemoveStatusMenu( MenuGroup ) local MenuGroupName = MenuGroup:GetName() MenuStatus[MenuGroupName]:Remove() end --- @param Wrapper.Group#GROUP MenuGroup local function AddStatusMenu( MenuGroup ) local MenuGroupName = MenuGroup:GetName() -- This would create a menu for the red coalition under the MenuCoalitionRed menu object. MenuStatus[MenuGroupName] = MENU_GROUP:New( MenuGroup, "Status for Planes" ) MENU_GROUP_COMMAND:New( MenuGroup, "Show Status", MenuStatus[MenuGroupName], ShowStatus, MenuGroup, "Status of planes is ok!", "Message to Red Coalition" ) end SCHEDULER:New( nil, function() local PlaneGroup = GROUP:FindByName( "Plane 1" ) if PlaneGroup and PlaneGroup:IsAlive() then local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" ) MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 1", MenuManage, AddStatusMenu, PlaneGroup ) MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 1", MenuManage, RemoveStatusMenu, PlaneGroup ) end end, {}, 10, 10 ) SCHEDULER:New( nil, function() local PlaneGroup = GROUP:FindByName( "Plane 2" ) if PlaneGroup and PlaneGroup:IsAlive() then local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" ) MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 2", MenuManage, AddStatusMenu, PlaneGroup ) MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 2", MenuManage, RemoveStatusMenu, PlaneGroup ) end end, {}, 10, 10 )
- #MENU_GROUP_COMMAND MENU_GROUP_COMMAND
-
MENUGROUPCOMMAND class, extends Menu#MENUCOMMANDBASE
The Menu#MENUGROUPCOMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUGROUPCOMMAND.New method, which constructs a MENUGROUPCOMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUGROUPCOMMAND.Remove.
- #MENU_GROUP_COMMAND_DELAYED MENU_GROUP_COMMAND_DELAYED
-
MENUGROUPCOMMAND_DELAYED class, extends Menu#MENUCOMMANDBASE
The Menu#MENUGROUPCOMMAND_DELAYED class manages the command menus for coalitions, which allow players to execute functions during mission execution.
You can add menus with the MENUGROUPCOMMAND_DELAYED.New method, which constructs a MENUGROUPCOMMAND_DELAYED object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUGROUPCOMMAND_DELAYED.Remove.
- #MENU_GROUP_DELAYED MENU_GROUP_DELAYED
-
MENUGROUPDELAYED class, extends Menu#MENU_BASE
The MENUGROUPDELAYED class manages the main menus for groups.
You can add menus with the MENU_GROUP.New method, which constructs a MENU_GROUP object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_GROUP.Remove. The creation of the menu item is delayed however, and must be created using the MENU_GROUP.Set method. This method is most of the time called after the "old" menu items have been removed from the sub menu.
- #MENU_MISSION MENU_MISSION
-
MENU_MISSION class, extends Menu#MENU_BASE
The MENU_MISSION class manages the main menus for a complete mission.
You can add menus with the MENU_MISSION.New method, which constructs a MENU_MISSION object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENU_MISSION.Remove.
- #MENU_MISSION_COMMAND MENU_MISSION_COMMAND
-
MENUMISSIONCOMMAND class, extends Menu#MENUCOMMANDBASE
The MENUMISSIONCOMMAND class manages the command menus for a complete mission, which allow players to execute functions during mission execution.
You can add menus with the MENUMISSIONCOMMAND.New method, which constructs a MENUMISSIONCOMMAND object and returns you the object reference. Using this object reference, you can then remove ALL the menus and submenus underlying automatically with MENUMISSIONCOMMAND.Remove.
Type Menu
Type MENU_BASE
Field(s)
- MENU_BASE:ClearParentMenu(MenuText)
-
Parameter
-
MenuText
:
-
- MENU_BASE:GetMenu(MenuText)
-
Gets a Menu from a parent Menu
Parameter
-
#string MenuText
: The text of the child menu.
Return value
-
- MENU_BASE.MenuRemoveParent
-
self:F( { RemoveParent } )
- MENU_BASE.New(#, self, MenuText, ParentMenu)
-
Consructor
Parameters
-
#
: ENU_BASE -
self
: -
MenuText
: -
ParentMenu
:
Return value
-
- MENU_BASE:SetParentMenu(MenuText, Menu)
-
Parameters
-
MenuText
: -
Menu
:
-
- MENU_BASE:SetRemoveParent(RemoveParent)
-
Sets a Menu to remove automatically the parent menu when the menu removed is the last child menu of that parent Menu.
Parameter
-
#boolean RemoveParent
: If true, the parent menu is automatically removed when this menu is the last child menu of that parent Menu.
Return value
-
- MENU_BASE:SetTag(MenuTag)
-
Sets a tag for later selection of menu refresh.
Parameter
-
#string MenuTag
: A Tag or Key that will filter only menu items set with this key.
Return value
-
- MENU_BASE:SetTime(MenuTime)
-
Sets a time stamp for later prevention of menu removal.
Parameter
-
MenuTime
:
Return value
-
Type MENU_COALITION
Field(s)
- MENU_COALITION:New(Coalition, MenuText, ParentMenu)
-
MENU_COALITION constructor.
Creates a new MENU_COALITION object and creates the menu for a complete coalition.
Parameters
-
Dcs.DCSCoalition#coalition.side Coalition
: The coalition owning the menu. -
#string MenuText
: The text for the menu. -
#table ParentMenu
: The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
Return value
#MENU_COALITION: self
-
- MENU_COALITION:Refresh()
-
Refreshes a radio item for a coalition
Return value
- MENU_COALITION:Remove(MenuTime, MenuTag)
-
Removes the main menu and the sub menus recursively of this MENU_COALITION.
Parameters
-
MenuTime
: -
MenuTag
:
Return value
#nil:
-
- MENU_COALITION:RemoveSubMenus()
-
Removes the sub menus recursively of this MENU_COALITION.
Note that the main menu is kept!
Return value
Type MENU_COALITION_COMMAND
Field(s)
- MENU_COALITION_COMMAND:New(Coalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
MENU_COALITION constructor.
Creates a new radio command item for a coalition, which can invoke a function with parameters.
Parameters
-
Dcs.DCSCoalition#coalition.side Coalition
: The coalition owning the menu. -
#string MenuText
: The text for the menu. -
Menu#MENU_COALITION ParentMenu
: The parent menu. -
CommandMenuFunction
: A function that is called when the menu key is pressed. -
CommandMenuArgument
: An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this. -
...
:
Return value
-
- MENU_COALITION_COMMAND:Refresh()
-
Refreshes a radio item for a coalition
Return value
- MENU_COALITION_COMMAND:Remove(MenuTime, MenuTag)
-
Removes a radio command item for a coalition
Parameters
-
MenuTime
: -
MenuTag
:
Return value
#nil:
-
Type MENU_COMMAND_BASE
Field(s)
- #function MENU_COMMAND_BASE.MenuCallHandler
- MENU_COMMAND_BASE.New(#, self, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments)
-
Constructor
Parameters
-
#
: ENUCOMMANDBASE -
self
: -
MenuText
: -
ParentMenu
: -
CommandMenuFunction
: -
CommandMenuArguments
:
Return value
-
- MENU_COMMAND_BASE.SetCommandMenuArguments(#, self, CommandMenuArguments)
-
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
Parameters
-
#
: ENUCOMMANDBASE -
self
: -
CommandMenuArguments
:
Return value
-
- MENU_COMMAND_BASE.SetCommandMenuFunction(#, self, CommandMenuFunction)
-
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
Parameters
-
#
: ENUCOMMANDBASE -
self
: -
CommandMenuFunction
:
Return value
-
Type MENU_GROUP
Field(s)
- MENU_GROUP:New(Group, MenuText, ParentMenu)
-
MENU_GROUP constructor.
Creates a new radio menu item for a group.
Parameters
-
Wrapper.Group#GROUP Group
: The Group owning the menu. -
#string MenuText
: The text for the menu. -
#table ParentMenu
: The parent menu.
Return value
#MENU_GROUP: self
-
- MENU_GROUP:Refresh()
-
Refreshes a new radio item for a group and submenus
Return value
- MENU_GROUP:Remove(MenuTime, MenuTag)
-
Removes the main menu and sub menus recursively of this MENU_GROUP.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#nil:
-
- MENU_GROUP:RemoveSubMenus(MenuTime, MenuTag)
-
Removes the sub menus recursively of this MENU_GROUP.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#MENU_GROUP: self
-
Type MENU_GROUP_COMMAND
Field(s)
- MENU_GROUP_COMMAND:New(Group, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
Creates a new radio command item for a group
Parameters
-
Wrapper.Group#GROUP Group
: The Group owning the menu. -
MenuText
: The text for the menu. -
ParentMenu
: The parent menu. -
CommandMenuFunction
: A function that is called when the menu key is pressed. -
CommandMenuArgument
: An argument for the function. -
...
:
Return value
-
- MENU_GROUP_COMMAND:Refresh()
-
Refreshes a radio item for a group
Return value
- MENU_GROUP_COMMAND:Remove(MenuTime, MenuTag)
-
Removes a menu structure for a group.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#nil:
-
Type MENU_GROUP_COMMAND_DELAYED
Field(s)
- #boolean MENU_GROUP_COMMAND_DELAYED.MenuSet
- MENU_GROUP_COMMAND_DELAYED:New(Group, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
Creates a new radio command item for a group
Parameters
-
Wrapper.Group#GROUP Group
: The Group owning the menu. -
MenuText
: The text for the menu. -
ParentMenu
: The parent menu. -
CommandMenuFunction
: A function that is called when the menu key is pressed. -
CommandMenuArgument
: An argument for the function. -
...
:
Return value
-
- MENU_GROUP_COMMAND_DELAYED:Refresh()
-
Refreshes a radio item for a group
Return value
- MENU_GROUP_COMMAND_DELAYED:Remove(MenuTime, MenuTag)
-
Removes a menu structure for a group.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#nil:
-
- MENU_GROUP_COMMAND_DELAYED:Set()
-
Refreshes a radio item for a group
Return value
Type MENU_GROUP_DELAYED
Field(s)
- #boolean MENU_GROUP_DELAYED.MenuSet
- MENU_GROUP_DELAYED:New(Group, MenuText, ParentMenu)
-
MENUGROUPDELAYED constructor.
Creates a new radio menu item for a group.
Parameters
-
Wrapper.Group#GROUP Group
: The Group owning the menu. -
#string MenuText
: The text for the menu. -
#table ParentMenu
: The parent menu.
Return value
#MENUGROUPDELAYED: self
-
- MENU_GROUP_DELAYED:Refresh()
-
Refreshes a new radio item for a group and submenus
Return value
- MENU_GROUP_DELAYED:Remove(MenuTime, MenuTag)
-
Removes the main menu and sub menus recursively of this MENU_GROUP.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#nil:
-
- MENU_GROUP_DELAYED:RemoveSubMenus(MenuTime, MenuTag)
-
Removes the sub menus recursively of this MENUGROUPDELAYED.
Parameters
-
MenuTime
: -
MenuTag
: A Tag or Key to filter the menus to be refreshed with the Tag set.
Return value
#MENUGROUPDELAYED: self
-
- MENU_GROUP_DELAYED:Set()
-
Refreshes a new radio item for a group and submenus
Return value
Type MENU_MISSION
Field(s)
- MENU_MISSION:New(MenuText, ParentMenu)
-
MENU_MISSION constructor.
Creates a new MENU_MISSION object and creates the menu for a complete mission file.
Parameters
-
#string MenuText
: The text for the menu. -
#table ParentMenu
: The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).
Return value
-
- MENU_MISSION:Refresh()
-
Refreshes a radio item for a mission
Return value
- MENU_MISSION:Remove(MenuTime, MenuTag)
-
Removes the main menu and the sub menus recursively of this MENU_MISSION.
Parameters
-
MenuTime
: -
MenuTag
:
Return value
#nil:
-
- MENU_MISSION:RemoveSubMenus()
-
Removes the sub menus recursively of this MENU_MISSION.
Note that the main menu is kept!
Return value
Type MENU_MISSION_COMMAND
Field(s)
- MENU_MISSION_COMMAND:New(MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument, ...)
-
MENU_MISSION constructor.
Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
Parameters
-
#string MenuText
: The text for the menu. -
Menu#MENU_MISSION ParentMenu
: The parent menu. -
CommandMenuFunction
: A function that is called when the menu key is pressed. -
CommandMenuArgument
: An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this. -
...
:
Return value
#MENUMISSIONCOMMAND: self
-
- MENU_MISSION_COMMAND:Refresh()
-
Refreshes a radio item for a mission
Return value
- MENU_MISSION_COMMAND:Remove()
-
Removes a radio command item for a coalition
Return value
#nil: