Module
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
Cargo - Management of single cargo crates, which are based on a STATIC object.
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
Cargo - Management of single cargo crates, which are based on a STATIC object.
Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
Cargo - Management of single cargo crates, which are based on a STATIC object.
Cargo - Management of single cargo logistics, which are based on a UNIT object.
Core - A* Pathfinding.
Core - The base class within the framework.
Core - TACAN and other beacons.
Core - Client Menu Management.
Core - Define any or all conditions to be evaluated.
Core - Manages several databases containing templates, mission objects, and mission information.
Core - Models DCS event dispatching using a publish-subscribe model.
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
Core - Models the process to achieve goal(s).
Core - Tap into markers added to the F10 map by users.
Core - Manage hierarchical menu structures and commands for players within a mission.
Core - Informs the players using messages during a simulation.
Core - Path from A to B.
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
Core - Provides a handy means to create messages and reports.
Core - Prepares and handles the execution of functions over scheduled time (intervals).
Core - Define collections of objects to perform bulk actions and logically group objects.
Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
Core - Spawn dynamically new groups of units in running missions.
Core - Spawn statics.
Core - Management of spotting logistics, that can be activated and deactivated upon command.
Core - A Moose GetText system.
Core - Timer scheduler.
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
CORE - Vector algebra.
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
Core - Define zones within your mission of various forms, with various capabilities.
Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
DCS API Prototypes.
Functional - AI CSAR system.
Functional - Monitor airbase traffic and regulate speed while taxiing.
Functional -- Send a truck to supply artillery groups.
Functional - Control artillery units.
Functional - Autolase targets in the field.
Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
Functional - Manage and track client slots easily to add your own client-based menus and modules to.
Functional - Management of target Designation.
Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
Functional - Captures the class DETECTION_ZONES.
Functional - Taking the lead of AI escorting your flight.
Functional - Build large airborne formations of aircraft.
Functional - Yet Another Missile Trainer.
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
Functional - Limit the movement of simulaneous moving ground vehicles.
Functional - Basic ATC.
Functional - Create random air traffic in your missions.
Functional - Range Practice.
Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
Functional - Make SAM sites evasive and execute defensive behaviour when being fired upon.
Functional - Short Range Air Defense System.
Functional - Stratego.
Functional - Suppress fire of ground units when they get hit.
Functional - Simulation of logistic operations.
Functional - Models the process to zone guarding and capturing.
Functional - Base class that models processes to achieve goals involving a Zone.
Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
Functional (WIP) - Base class modeling processes to achieve goals involving coalition zones.
NAVIGATION - Beacons of the map/theatre.
NAVIGATION - Navigation Airspace Points, Fixes and Aids.
NAVIGATION - Airbase radios.
NAVIGATION - Towns of the map/theatre.
OPS - Air Traffic Control for AI and human players.
Ops - MOOSE AI AWACS Operations using text-to-speech.
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
Ops - Airwing Warehouse.
Ops - Enhanced Ground Group.
Ops - Brigade Warehouse.
Ops - Combat Search and Rescue.
Ops - Combat Troops & Logistics Department.
Ops - Chief of Staff.
Ops - Cohort encompassed all characteristics of SQUADRONs, PLATOONs and FLOTILLAs.
Ops - Commander of Airwings, Brigades and Fleets.
Ops - Create your A2G Defenses.
Ops - Create your A2A Defenses.
Ops - Fleet Warehouse.
Ops - Enhanced Airborne Group.
Ops - Flotilla is a small naval group belonging to a fleet.
Ops - Office of Military Intelligence.
Ops - Legion Warehouse.
Ops - Enhanced Naval Group.
Ops - Operation with multiple phases.
Ops - Generic group enhancement.
Ops - Transport assignment for OPS groups and storage.
Ops - Strategic Zone.
Ops - Brigade Platoon.
Ops - Allow a player in a helo like the Gazelle, KA-50 to recon and lase ground targets.
Ops - PlayerTask (mission) for Players.
Ops - Recovery tanker for carrier operations.
Ops - Rescue helicopter for carrier operations.
Ops - Airwing Squadron.
Ops - Target.
Shapes - Class that serves as the base shapes drawn in the Mission Editor
TRIANGLE class with properties and methods for handling triangles.
Sound - Radio transmissions.
Sound - Queues Radio Transmissions.
Core - Makes the radio talk.
Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
Sound - Sound output classes.
Sound - Manage user sound.
Utilities Enumerators.
UTILS - Classic FiFo Stack.
Utils - Lua Profiler.
Utilities - Socket.
Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
Wrapper - Dynamic Cargo create from the F8 menu.
Wrapper - GROUP wraps the DCS Class Group objects.
Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
Wrapper - Markers On the F10 map.
Wrapper - DCS net functions.
Wrapper - OBJECT wraps the DCS Object derived objects.
Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
Wrapper - SCENERY models scenery within the DCS simulator.
Wrapper - STATIC wraps the DCS StaticObject class.
Wrapper - Warehouse storage of DCS airbases.
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
Wrapper - Weapon functions.