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Module

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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.

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Cargo - Management of single cargo crates, which are based on a STATIC object.

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Cargo - Management of grouped cargo logistics, which are based on a GROUP object.

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Cargo - Management of single cargo crates, which are based on a STATIC object.

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Cargo - Management of single cargo logistics, which are based on a UNIT object.

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Core - A* Pathfinding.

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Core - The base class within the framework.

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Core - TACAN and other beacons.

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Core - Client Menu Management.

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Core - Define any or all conditions to be evaluated.

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Core - Manages several databases containing templates, mission objects, and mission information.

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Core - Models DCS event dispatching using a publish-subscribe model.

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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.

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Core - Models the process to achieve goal(s).

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Core - Tap into markers added to the F10 map by users.

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Core - Manage hierarchical menu structures and commands for players within a mission.

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Core - Informs the players using messages during a simulation.

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Core - Path from A to B.

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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.

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Core - Provides a handy means to create messages and reports.

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  • Core - SCHEDULEDISPATCHER dispatches the different schedules.

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Core - Prepares and handles the execution of functions over scheduled time (intervals).

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Core - Define collections of objects to perform bulk actions and logically group objects.

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Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.

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Core - Spawn dynamically new groups of units in running missions.

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Core - Spawn statics.

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Core - Management of spotting logistics, that can be activated and deactivated upon command.

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Core - A Moose GetText system.

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Core - Timer scheduler.

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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.

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CORE - Vector algebra.

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Core - Models a velocity or speed, which can be expressed in various formats according the settings.

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Core - Define zones within your mission of various forms, with various capabilities.

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Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.

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DCS API Prototypes.

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Functional - AI CSAR system.

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Functional - Monitor airbase traffic and regulate speed while taxiing.

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Functional -- Send a truck to supply artillery groups.

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Functional - Control artillery units.

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Functional - Autolase targets in the field.

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Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.

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Functional - Manage and track client slots easily to add your own client-based menus and modules to.

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Functional - Management of target Designation.

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Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.

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Functional - Captures the class DETECTION_ZONES.

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Functional - Taking the lead of AI escorting your flight.

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Functional - Build large airborne formations of aircraft.

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Functional - Yet Another Missile Trainer.

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Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Limit the movement of simulaneous moving ground vehicles.

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Functional - Basic ATC.

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Functional - Create random air traffic in your missions.

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Functional - Range Practice.

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Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.

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Functional - Make SAM sites evasive and execute defensive behaviour when being fired upon.

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Functional - Short Range Air Defense System.

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Functional - Stratego.

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Functional - Suppress fire of ground units when they get hit.

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Functional - Simulation of logistic operations.

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Functional - Models the process to zone guarding and capturing.

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Functional - Base class that models processes to achieve goals involving a Zone.

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Functional - Base class that models processes to achieve goals involving a Zone and Cargo.

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Functional (WIP) - Base class modeling processes to achieve goals involving coalition zones.

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NAVIGATION - Beacons of the map/theatre.

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NAVIGATION - Navigation Airspace Points, Fixes and Aids.

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NAVIGATION - Airbase radios.

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NAVIGATION - Towns of the map/theatre.

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OPS - Air Traffic Control for AI and human players.

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Ops - MOOSE AI AWACS Operations using text-to-speech.

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Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).

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Ops - Airwing Warehouse.

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Ops - Enhanced Ground Group.

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Ops - Brigade Warehouse.

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Ops - Combat Search and Rescue.

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Ops - Combat Troops & Logistics Department.

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Ops - Chief of Staff.

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Ops - Cohort encompassed all characteristics of SQUADRONs, PLATOONs and FLOTILLAs.

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Ops - Commander of Airwings, Brigades and Fleets.

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Ops - Create your A2G Defenses.

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Ops - Create your A2A Defenses.

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Ops - Fleet Warehouse.

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Ops - Enhanced Airborne Group.

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Ops - Flotilla is a small naval group belonging to a fleet.

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Ops - Office of Military Intelligence.

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Ops - Legion Warehouse.

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Ops - Enhanced Naval Group.

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Ops - Operation with multiple phases.

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Ops - Generic group enhancement.

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Ops - Transport assignment for OPS groups and storage.

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Ops - Strategic Zone.

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Ops - Brigade Platoon.

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Ops - Allow a player in a helo like the Gazelle, KA-50 to recon and lase ground targets.

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Ops - PlayerTask (mission) for Players.

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Ops - Recovery tanker for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Airwing Squadron.

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Ops - Target.

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Author: nielsvaes/coconutcockpit


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Author: nielsvaes/coconutcockpit


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Author: nielsvaes/coconutcockpit


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Author: nielsvaes/coconutcockpit


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Shapes - Class that serves as the base shapes drawn in the Mission Editor

Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

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Sound - Radio transmissions.

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Sound - Queues Radio Transmissions.

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Core - Makes the radio talk.

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Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.

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Sound - Sound output classes.

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Sound - Manage user sound.

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Utilities Enumerators.

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UTILS - Classic FiFo Stack.

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Utils - Lua Profiler.

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Utilities - Socket.

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Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.

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Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.

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Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.

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Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".

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Wrapper - Dynamic Cargo create from the F8 menu.

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Wrapper - GROUP wraps the DCS Class Group objects.

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Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.

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Wrapper - Markers On the F10 map.

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Wrapper - DCS net functions.

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Wrapper - OBJECT wraps the DCS Object derived objects.

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Wrapper - POSITIONABLE wraps DCS classes that are "positionable".

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Wrapper - SCENERY models scenery within the DCS simulator.

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Wrapper - STATIC wraps the DCS StaticObject class.

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Wrapper - Warehouse storage of DCS airbases.

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Wrapper - UNIT is a wrapper class for the DCS Class Unit.

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Wrapper - Weapon functions.